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REMAINING_IMPROVEMENTS_GUIDE
Version: v1.3.0 Phase 2+
Status: Planung
Datum: 22. Dezember 2025
Dieses Dokument beschreibt die Implementierungsdetails fΓΌr die verbleibenden 4 Performance-Verbesserungen aus PERFORMANCE_IMPROVEMENT_OPTIONS_V1.3.0.md.
Status:
- β Implementiert: 4 von 8 (50%)
- β³ Verbleibend: 4 von 8 (50%)
Datei: src/storage/rocksdb_wrapper.cpp
Zu Γ€ndernde Stelle: Bei TransactionDB-Erstellung
// In RocksDBWrapper::open() - Transaction DB Setup
TransactionDBOptions txn_db_options;
// v1.3.0 Phase 2: Enable Per-Key Point Lock Manager (RocksDB 10.6+)
// Improves efficiency under high write contention
// FIFO ordering, per-thread conditional variables
txn_db_options.use_per_key_point_lock_mgr = true;
txn_db_options.deadlock_timeout_us = 0; // Immediate deadlock detection
// Existing transaction lock timeout
txn_db_options.transaction_lock_timeout = config_.transaction_lock_timeout_ms;- RocksDB HISTORY.md (10.6.0): Experimental PerKeyPointLockManager
- FIFO ordering reduces contention
- Per-thread CV β better cache locality
- Scalability: O(threads) statt O(lock_stripes)
- Benchmark mit hoher Write Contention (viele Threads, wenige Keys)
- Messen: Lock wait time, throughput
- Vergleich: Standard vs. Per-Key Lock Manager
Betroffen: Scan-Operationen in Query Processing
Option 1: MultiGet mit Async I/O
// In query/scan operations
rocksdb::ReadOptions read_opts;
read_opts.async_io = true; // RocksDB 10.7+
read_opts.optimize_multiget_for_io = true;
std::vector<rocksdb::Slice> keys;
std::vector<std::string> values;
std::vector<rocksdb::Status> statuses = db_->MultiGet(read_opts, keys, &values);Option 2: Iterator mit Prefetching
rocksdb::ReadOptions read_opts;
read_opts.readahead_size = 64 * 1024 * 1024; // 64MB prefetch
read_opts.async_io = true;
auto it = db_->NewIterator(read_opts);
for (it->SeekToFirst(); it->Valid(); it->Next()) {
// Process
}- "Asynchronous I/O for LSM-Trees" (SOSP 2022)
- Overlapping I/O with computation
- Prefetching hides disk latency
- Benchmark: Sequential scans ΓΌber groΓe Datasets
- Messen: Scan latency, throughput
- Vergleich: Sync vs. Async I/O
Neues Modul: src/index/vector_quantization.h/cpp
Option A: FAISS Integration (Empfohlen)
#include <faiss/IndexPQ.h>
#include <faiss/IndexBinaryFlat.h>
class QuantizedVectorIndex {
public:
// Product Quantization: 1536D β 96 bytes (64x compression)
faiss::IndexPQ index(dimension, num_subquantizers, bits_per_code);
// Binary Quantization: 1536D β 192 bytes (24x compression)
faiss::IndexBinaryFlat binary_index(dimension);
};Option B: Custom Implementation
class ProductQuantizer {
// Split vector into subvectors
// Quantize each to 8-bit
std::vector<uint8_t> quantize(const std::vector<float>& vec);
std::vector<float> dequantize(const std::vector<uint8_t>& codes);
float distance(const std::vector<uint8_t>& a, const std::vector<uint8_t>& b);
};// In index/vector_index.cpp
class VectorIndex {
private:
std::unique_ptr<ProductQuantizer> quantizer_;
bool use_quantization_ = false;
public:
void enableQuantization(int subquantizers = 96) {
quantizer_ = std::make_unique<ProductQuantizer>(dimension_, subquantizers);
use_quantization_ = true;
}
};- "Product Quantization for Nearest Neighbor Search" (PAMI 2011)
- "Binary and Scalar Quantization for Vector Search" (VLDB 2023)
- Memory: 1536D float32 (6KB) β 96 bytes (64x compression)
- Speed: ~10-50x faster distance computation
- Benchmark: Insert/Search fΓΌr 384D, 768D, 1536D
- Messen: Throughput, Recall@k
- Vergleich: Full precision vs. Quantized
- FAISS: https://github.com/facebookresearch/faiss
- Paper: https://hal.inria.fr/inria-00514462/document
Bereits vorhanden: proto/themis.proto (gRPC Interface)
Aktivierung als Standard:
Datei: src/server/main_server.cpp oder Config
// Config-Option hinzufΓΌgen
struct ServerConfig {
bool use_grpc_by_default = false; // β auf true setzen
int grpc_port = 50051;
int http_port = 8080;
};
// Server-Startup
if (config.use_grpc_by_default) {
startGRPCServer(config.grpc_port);
} else {
startHTTPServer(config.http_port);
}Client SDK Update:
// ThemisDB Client
class ThemisDBClient {
enum class Protocol { HTTP, GRPC };
ThemisDBClient(const std::string& host, Protocol protocol = Protocol::GRPC) {
if (protocol == Protocol::GRPC) {
stub_ = ThemisDB::NewStub(grpc::CreateChannel(host, credentials));
} else {
// HTTP client
}
}
};- "Efficient Wire Protocols for Database Systems" (VLDB 2019)
- Binary protocols: 2-5x effizienter als JSON/HTTP
- HTTP/2 mit Multiplexing
- Zero-copy message passing
- Benchmark: HTTP vs. gRPC fΓΌr verschiedene Operationen
- Messen: Latency, throughput, serialization overhead
- Load testing mit verschiedenen Client-Zahlen
- https://grpc.io/docs/what-is-grpc/introduction/
- PostgreSQL Wire Protocol: https://www.postgresql.org/docs/current/protocol.html
- Per-Key Point Lock Manager (1-2h) β Schneller Win
- gRPC als Standard (1-2 Wochen) β GroΓe Auswirkung
- Async I/O (4-8h) β Moderate KomplexitΓ€t
-
Vector Quantization (2-4 Wochen)
β οΈ Hohe KomplexitΓ€t, groΓe Auswirkung
| Verbesserung | KomplexitΓ€t | Zeit | Erwartung | PrioritΓ€t |
|---|---|---|---|---|
| Per-Key Lock | Mittel | 1-2h | +100-200% | βββ |
| Async I/O | Hoch | 4-8h | +200-500% | ββ |
| Vector Quant | Sehr Hoch | 2-4w | +250-400% | βββ |
| gRPC Protocol | Mittel-Hoch | 1-2w | +25-35% | βββ |
Empfohlener nΓ€chster Schritt: Per-Key Point Lock Manager implementieren (schnellster ROI)
Letzte Aktualisierung: 22. Dezember 2025
Version: v1.3.0 Phase 2+
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