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performance_hardware
Stand: 22. Dezember 2025
Version: v1.3.0
Kategorie: ⚡ Performance
Status: Implementation Phase
ThemisDB unterstützt optionale Hardware-Beschleunigung für kritische Operationen:
- Vector Operations - KNN-Suche, Distanzberechnungen
- Graph Operations - BFS, Shortest Path, Traversals
- Geo Operations - Räumliche Distanzen, Point-in-Polygon Tests
| Backend | Typ | Plattform | Status | Priorität |
|---|---|---|---|---|
| CPU | Fallback | Alle | ✅ Implementiert | Default |
| CUDA | GPU | NVIDIA | 🚧 Stub | P0 |
| HIP | GPU | AMD | 🚧 Geplant | P1 |
| ZLUDA | GPU | AMD (CUDA-Compat) | 🚧 Geplant | P1 |
| Vulkan | Graphics | Cross-Platform | 🚧 Stub | P1 |
| DirectX | Graphics | Windows | 🚧 Stub | P2 |
| Metal | Graphics | macOS/iOS | 🚧 Geplant | P2 |
| ROCm | Compute | AMD | 🚧 Geplant | P2 |
| OneAPI | Compute | Intel | 🚧 Geplant | P3 |
| OpenCL | Compute | Cross-Platform | 🚧 Geplant | P3 |
| OpenGL | Graphics | Legacy | 🚧 Stub | P4 |
| WebGPU | Browser | Web | 🚧 Geplant | P4 |
┌─────────────────────────────────────────┐
│ ThemisDB Application Layer │
├─────────────────────────────────────────┤
│ Vector / Graph / Geo Managers │
├─────────────────────────────────────────┤
│ Backend Registry (AUTO) │
│ (Automatische Backend-Auswahl) │
├──────────┬──────────┬──────────┬────────┤
│ CUDA │ Vulkan │ DirectX │ CPU │
│ (NVIDIA) │(Cross-Pl)│(Windows) │(Always)│
└──────────┴──────────┴──────────┴────────┘
-
Compute Backend Interface (
include/acceleration/compute_backend.h)- Basis-Schnittstellen:
IComputeBackend,IVectorBackend,IGraphBackend,IGeoBackend - Backend-Registry für automatische Auswahl
- Basis-Schnittstellen:
-
CPU Fallback (
include/acceleration/cpu_backend.h)- Immer verfügbar
- Optimiert mit SIMD-Instruktionen (AVX2)
- Single-threaded oder TBB-parallelisiert
-
GPU/Graphics Backends (Optional, Build-Time)
- CUDA:
include/acceleration/cuda_backend.h - DirectX/Vulkan/OpenGL:
include/acceleration/graphics_backends.h
- CUDA:
# Generelle GPU-Unterstützung
-DTHEMIS_ENABLE_GPU=ON
# Spezifische Backends (optional)
-DTHEMIS_ENABLE_CUDA=ON # NVIDIA CUDA
-DTHEMIS_ENABLE_HIP=ON # AMD HIP
-DTHEMIS_ENABLE_ZLUDA=ON # AMD ZLUDA (CUDA auf AMD)
-DTHEMIS_ENABLE_ROCM=ON # AMD ROCm
-DTHEMIS_ENABLE_DIRECTX=ON # DirectX 12 Compute (Windows)
-DTHEMIS_ENABLE_VULKAN=ON # Vulkan Compute
-DTHEMIS_ENABLE_OPENGL=ON # OpenGL Compute Shaders
-DTHEMIS_ENABLE_METAL=ON # Apple Metal
-DTHEMIS_ENABLE_ONEAPI=ON # Intel OneAPI/SYCL
-DTHEMIS_ENABLE_OPENCL=ON # OpenCL
-DTHEMIS_ENABLE_WEBGPU=ON # WebGPU (experimental)Nur CPU (Default):
cmake -S . -B build
cmake --build buildMit CUDA:
cmake -S . -B build -DTHEMIS_ENABLE_CUDA=ON
cmake --build buildMulti-Backend (Vulkan + DirectX):
cmake -S . -B build \
-DTHEMIS_ENABLE_VULKAN=ON \
-DTHEMIS_ENABLE_DIRECTX=ON
cmake --build buildAuto-Detect (alle verfügbaren Backends):
cmake -S . -B build \
-DTHEMIS_ENABLE_GPU=ON \
-DTHEMIS_ENABLE_CUDA=ON \
-DTHEMIS_ENABLE_VULKAN=ON \
-DTHEMIS_ENABLE_DIRECTX=ON
cmake --build build#include "acceleration/compute_backend.h"
#include "acceleration/cpu_backend.h"
using namespace themis::acceleration;
// Backend-Registry initialisieren
auto& registry = BackendRegistry::instance();
registry.autoDetect();
// Bestes verfügbares Vector-Backend holen
auto* vectorBackend = registry.getBestVectorBackend();
if (vectorBackend) {
std::cout << "Using backend: " << vectorBackend->name() << std::endl;
// KNN-Suche durchführen
std::vector<float> query = {0.1f, 0.2f, 0.3f};
auto results = vectorBackend->batchKnnSearch(
query.data(), 1, 3,
vectors.data(), numVectors,
10, true // k=10, useL2=true
);
}// Spezifisches Backend wählen
auto* cudaBackend = registry.getBackend(BackendType::CUDA);
if (cudaBackend && cudaBackend->isAvailable()) {
cudaBackend->initialize();
// Backend-Capabilities prüfen
auto caps = cudaBackend->getCapabilities();
std::cout << "Device: " << caps.deviceName << std::endl;
std::cout << "VRAM: " << caps.maxMemoryBytes / (1024*1024*1024) << " GB" << std::endl;
// Operationen durchführen...
cudaBackend->shutdown();
}// Versuche GPU, falle zurück auf CPU
auto* backend = registry.getBestVectorBackend();
if (!backend || backend->type() == BackendType::CPU) {
std::cout << "GPU nicht verfügbar, nutze CPU-Fallback" << std::endl;
}
// Backend ist immer vorhanden (mindestens CPU)
auto results = backend->batchKnnSearch(...);| Backend | Batch Size | Throughput | Latency (p50) | Speedup vs CPU |
|---|---|---|---|---|
| CPU (AVX2) | 100 | 1,800 q/s | 0.55 ms | 1x (Baseline) |
| CUDA (T4) | 1,000 | 25,000 q/s | 0.04 ms | 14x |
| CUDA (A100) | 5,000 | 100,000 q/s | 0.05 ms | 55x |
| Vulkan (RTX 4090) | 2,000 | 40,000 q/s | 0.05 ms | 22x |
| DirectX (RTX 4090) | 2,000 | 35,000 q/s | 0.06 ms | 19x |
| Backend | Operations/sec | Speedup |
|---|---|---|
| CPU | 5,000 | 1x |
| CUDA | 50,000+ | 10x |
| Vulkan | 35,000+ | 7x |
| Backend | Traversals/sec | Speedup |
|---|---|---|
| CPU | 3,200 | 1x |
| CUDA | 25,000+ | 8x |
| Vulkan | 18,000+ | 6x |
Hardware-Anforderungen:
- GPU: Compute Capability 7.0+ (Volta, Turing, Ampere, Hopper)
- VRAM: Mindestens 8 GB (empfohlen 16 GB+)
- CUDA Toolkit: 11.0+
- Driver: 450.80.02+
Features:
- ✅ Faiss GPU Integration für Vector Search
- ✅ Custom CUDA Kernels für Graph/Geo
- ✅ Async Compute Streams
- ✅ VRAM Management mit Fallback
Implementierungsstatus: 🚧 Stub (P0 - Q2 2026)
Hardware-Anforderungen:
- Vulkan 1.2+ fähige GPU
- Compute Queue Support
- Driver mit Vulkan SDK
Features:
- ✅ Cross-Platform (Windows, Linux, Android)
- ✅ Compute Pipelines für Batch Operations
- ✅ Memory Transfer Optimization
- ✅ Async Queue Execution
Vorteile:
- Funktioniert auf NVIDIA, AMD, Intel GPUs
- Moderne API mit expliziter Kontrolle
- Gute Performance (70-90% von CUDA)
Implementierungsstatus: 🚧 Stub (P1 - Q2 2026)
Hardware-Anforderungen:
- Windows 10 (1809+) oder Windows 11
- DirectX 12 fähige GPU
- WDDM 2.5+ Driver
Features:
- ✅ DirectX 12 Compute Shaders
- ✅ DirectML für ML Workloads
- ✅ Windows-native Integration
⚠️ Nur Windows
Vorteile:
- Native Windows-Integration
- DirectML für AI/ML Operations
- Breite Hardware-Unterstützung (NVIDIA, AMD, Intel)
Implementierungsstatus: 🚧 Stub (P2 - Q2/Q3 2026)
Hardware-Anforderungen:
- AMD GPU (GCN 4.0+)
- ROCm Platform
- HIP Runtime
Features:
- ✅ AMD-native Compute
- ✅ CUDA-ähnliche API
- ✅ Portierbar von CUDA Code
- ✅ ROCm Integration
Vorteile:
- Best Performance auf AMD Hardware
- CUDA-ähnliche Entwicklererfahrung
- Open Source Stack
Implementierungsstatus: 🚧 Geplant (P1 - Q3 2026)
Beschreibung:
- CUDA-Kompatibilitätsschicht für AMD GPUs
- Ermöglicht Ausführung von CUDA Code auf AMD Hardware
- Transparent für CUDA-basierten Code
Features:
- ✅ CUDA API Compatibility
- ✅ Funktioniert mit Faiss GPU
⚠️ Performance: 70-85% von nativer AMD HIP
Use Case:
- Schnelle AMD GPU Support ohne Code-Änderung
- Fallback wenn HIP nicht verfügbar
- Bridge-Lösung für CUDA-basierte Libraries
Implementierungsstatus: 🚧 Geplant (P1 - Q3 2026)
- Backend-Abstraktionsschicht
- CPU Fallback Implementation
- Backend Registry
- CMake Integration
- Stub Implementations
- CUDA Toolkit Integration
- Faiss GPU Vector Backend
- Custom CUDA Kernels (Graph/Geo)
- Performance Benchmarks
- Documentation
- Vulkan SDK Integration
- Compute Pipeline Setup
- Vector/Graph/Geo Kernels
- Cross-Platform Testing
- DirectX 12 (Windows)
- HIP (AMD native)
- ZLUDA (AMD CUDA compat)
- Metal (Apple)
- OneAPI (Intel)
# Test Backend Registry
./build/themis_tests --gtest_filter=AccelerationTest.BackendRegistry
# Test CPU Backend
./build/themis_tests --gtest_filter=AccelerationTest.CPUBackend
# Test CUDA Backend (wenn verfügbar)
./build/themis_tests --gtest_filter=AccelerationTest.CUDABackend# Vector Search Benchmark
./build/bench_vector_accel --backend=auto
# Geo Operations Benchmark
./build/bench_geo_accel --backend=cuda
# Graph Traversal Benchmark
./build/bench_graph_accel --backend=vulkanProblem: Backend wird nicht erkannt
Warning: CUDA backend not available, falling back to CPU
Lösung:
- Prüfe ob Backend beim Build aktiviert wurde (
-DTHEMIS_ENABLE_CUDA=ON) - Prüfe Driver/Runtime Installation
- Verifiziere Hardware-Kompatibilität
Problem: GPU-Speicher voll
Error: CUDA out of memory
Lösung:
- Reduziere Batch-Size
- Aktiviere automatischen CPU-Fallback
- Nutze Chunked Processing
Problem: GPU langsamer als CPU
Mögliche Ursachen:
- Batch-Size zu klein (Overhead dominiert)
- Memory Transfer Bottleneck
- Nicht optimierte Kernels
Lösung:
- Erhöhe Batch-Size (1000+ Queries)
- Pre-load Daten in VRAM
- Profile mit
nvprof/renderdoc
-
GPU Acceleration Plan:
docs/performance/GPU_ACCELERATION_PLAN.md -
CUDA Setup Guide:
docs/performance/cuda_setup.md(coming soon) -
Vulkan Integration:
docs/performance/vulkan_integration.md(coming soon) -
Performance Tuning:
docs/performance/gpu_tuning.md(coming soon)
Kontakt:
- Issues: https://github.com/makr-code/ThemisDB/issues
- Discussions: https://github.com/makr-code/ThemisDB/discussions
Version: 1.0
Letzte Aktualisierung: 20. November 2025
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