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Pull requests: moonwho101/DungeonStompDX12UltimateDXR
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Allow scaling and distance transforms in Sky.hlsl
#55
opened Sep 5, 2026 by
moonwho101
Owner
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Optimize object culling and light processing for maps with many objects
#54
opened Sep 2, 2026 by
moonwho101
Owner
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Fix 3DS import vertex coordinate transformation
#52
opened Aug 30, 2026 by
moonwho101
Owner
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Calculate MD2 normals and tangents per frame using MikkTSpace
#50
opened Aug 27, 2026 by
moonwho101
Owner
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Fix MD2 keyframe interpolation normal and tangent vector normalization
#49
opened Aug 27, 2026 by
moonwho101
Owner
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Review and Optimize MikkTSpace and Vertex Transformations
#47
opened Aug 26, 2026 by
moonwho101
Owner
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Optimize LoadObjectData with fast memory tokenization and parallel normal generation
#46
opened Aug 25, 2026 by
moonwho101
Owner
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Drop degenerate triangles in ImportMD2, Import3DS, and LoadObjectData
#45
opened Aug 25, 2026 by
moonwho101
Owner
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Fix black triangle rendering issue on goblet.3ds and broom.3ds
#42
opened Aug 24, 2026 by
moonwho101
Owner
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Update LoadObjectData to generate MikkTSpace tangents and simplify ObjectToD3DVertList
#40
opened Aug 24, 2026 by
moonwho101
Owner
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Fix MikkTSpace triangle selection and coordinate mapping for 3DS models
#39
opened Aug 24, 2026 by
moonwho101
Owner
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Split vertices at UV seams in ImportMD2, Import3DS, and CalculateVertNormalAndTangent
#36
opened Aug 23, 2026 by
moonwho101
Owner
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Fix inverted 3DS model normals for DXR raytracing shadows
#34
opened Aug 22, 2026 by
moonwho101
Owner
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Fix Compute3DSModelNormals and ComputeMD2ModelNormals face normal calculation
#32
opened Aug 22, 2026 by
moonwho101
Owner
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Optimize DrawIndexedItems by using precomputed 3DS model vertex data
#31
opened Aug 21, 2026 by
moonwho101
Owner
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Calculate normals and tangents in DrawIndexedItems
#30
opened Aug 21, 2026 by
moonwho101
Owner
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Fix 3DS model normal smoothing across subobjects
#29
opened Aug 20, 2026 by
moonwho101
Owner
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