Update ObjectToD3DVertList to use MikkTSpace - #38
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Integrated MikkTSpace tangent space generation into ObjectToD3DVertList in src/ProcessModel.cpp, matching the implementation used in Compute3DSModelNormals and ComputeMD2ModelNormals. Defined ObjectMikkUserData and the required SMikkTSpaceInterface callbacks for D3DVERTEX2 array src_v, and invoke genTangSpaceDefault at the end of ObjectToD3DVertList. Co-authored-by: moonwho101 <90150577+moonwho101@users.noreply.github.com>
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…ce correctly Integrated MikkTSpace tangent space generation into ObjectToD3DVertList in src/ProcessModel.cpp. Additionally, reviewed and fixed Compute3DSModelNormals and ThreeDSMikk_GetTexCoord by inverting the V texture coordinate (1.0 - V) to match PlayerToD3DIndexedVertList, removing coordinate swapping during initial face normal calculations, normalizing accumulated vertex normals, and adding orthogonal fallback tangents to fix black triangle rendering artifacts on 3DS models. Co-authored-by: moonwho101 <90150577+moonwho101@users.noreply.github.com>
Updates ObjectToD3DVertList in src/ProcessModel.cpp to use MikkTSpace tangent generation matching Compute3DSModelNormals and ComputeMD2ModelNormals.
PR created automatically by Jules for task 12796579724784164357 started by @moonwho101