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[TASK-11] UI System, HUD & Overlay Nodes #101

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Description

@chowjustin

Description: Implement UISystem (the sole EventBus-to-HUD bridge), HUDNode, PowerBarNode, SkillSelectionViewController, and TurnHandoffOverlay. The HUD must be a child of SKCameraNode to remain fixed on screen.

Task Acceptance Criteria:

  • HUDNode is attached to SKCameraNode and stays fixed during all camera movements.
  • PowerBarNode.updateFill(_:) scales fill and transitions green→yellow→red per amplitude value.
  • SkillSelectionViewController shows 3 skills (grayed if consumed), current effect values, and posts the correct EventBus event on any selection.
  • TurnHandoffOverlay fades in on showTurnHandoff, shows correct player number, fades out on handoffDismissed.
  • UISystem contains zero game logic — only event subscriptions and HUD update calls.

Prerequisites: TASK-01 (EventBus, GameTypes), TASK-03 (entity foundation), TASK-07 (DamageCycleManager for skill UI values).

Activity

  1. moved this from Backlog to In progress in QuackFight Backlogon May 18, 2026
  2. moved this from In progress to Done in QuackFight Backlogon May 18, 2026
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