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Define the skill selection and HUD feedback animations #114

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@chowjustin

Comment block in HUDNode.swift defines: skill consumed → icon fades to 40% alpha over 0.3s; active player glow → pulsing animation on their HUD side; "YOUR TURN" label fades in at turn start and fades out after 1.5s.

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  1. moved this from Backlog to In progress in QuackFight Backlogon May 18, 2026
  2. Vallykrie commented on May 18, 2026

    @Vallykrie
    Member

    Resolution - UI Feedback Animations:

    • Consumed Skills: When a skill is used, the icon will run an SKAction.fadeAlpha(to: 0.4, duration: 0.3) to visually indicate it has been exhausted.
    • Overlays: The turn handoff overlays ("Goose's Turn" / "Duck's Turn"), as well as instruction overlays ("Tilt to Aim" / "Shout!"), will fade in over 0.3s, wait, and then fade out over 0.2s.
    • Fonts: All these dynamic text overlays will be configured to use the SF Pro Rounded font family to match the Hi-Fi Sketch designs.
  3. moved this from In progress to Done in QuackFight Backlogon May 18, 2026
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