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Implementation Complete:
Per the revised GDD UI paradigm, the UIKit approach was scrapped in favor of SkillSelection.swift, a SpriteKit overlay. It uses a dark, semi-transparent background to block touches to the game scene while intercepting taps on the three skill buttons (2x, heal, auto hit). Disabled skills use the corresponding disabled assets. Selecting an active skill posts .skillSelected(skill) to the EventBus, while the Cancel label posts .skillSkipped.
Activity
Vallykrie commentedon May 18, 2026
Implementation Complete:
Per the revised GDD UI paradigm, the UIKit approach was scrapped in favor of
SkillSelection.swift, a SpriteKit overlay. It uses a dark, semi-transparent background to block touches to the game scene while intercepting taps on the three skill buttons (2x,heal,auto hit). Disabled skills use the correspondingdisabledassets. Selecting an active skill posts.skillSelected(skill)to theEventBus, while the Cancel label posts.skillSkipped.