Skip to content

Implement SkillSelectionViewController — 3 skill buttons + no-skill + EventBus posting #111

Closed

Description

@chowjustin

Consumed skills are grayed and non-interactive; effect values reflect currentDamage; any tap dismisses modal and posts correct event.

Activity

  1. moved this from Backlog to In progress in QuackFight Backlogon May 18, 2026
  2. Vallykrie commented on May 18, 2026

    @Vallykrie
    Member

    Implementation Complete:
    Per the revised GDD UI paradigm, the UIKit approach was scrapped in favor of SkillSelection.swift, a SpriteKit overlay. It uses a dark, semi-transparent background to block touches to the game scene while intercepting taps on the three skill buttons (2x, heal, auto hit). Disabled skills use the corresponding disabled assets. Selecting an active skill posts .skillSelected(skill) to the EventBus, while the Cancel label posts .skillSkipped.

  3. moved this from In progress to Done in QuackFight Backlogon May 18, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions