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Implement HUDNode — all 8 elements + updateHP, updateTimer, showDamagePopup, updateSkillIcons, updateRoundCounter #109
All 5 update methods callable; HP bar animates width via xScale; timer label turns red at ≤2s; damage popup floats 50px and fades over 1s; skill icons gray out; round label shows "Turn X/20".
Implementation Complete: HUDNode has been built as a pure SKNode using the provided UI assets (Duck/Goose HP bars, timer). It exposes strict visual APIs like updateHP, updateTimer, and showDamagePopup. Most importantly, it is successfully instantiated in GameScene and added as a child of the SKCameraNode, ensuring it remains stationary on the screen while the underlying game world pans and zooms.
Activity
Vallykrie commentedon May 18, 2026
Implementation Complete:
HUDNodehas been built as a pureSKNodeusing the provided UI assets (Duck/Goose HP bars, timer). It exposes strict visual APIs likeupdateHP,updateTimer, andshowDamagePopup. Most importantly, it is successfully instantiated inGameSceneand added as a child of theSKCameraNode, ensuring it remains stationary on the screen while the underlying game world pans and zooms.