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Implement HUDNode — all 8 elements + updateHP, updateTimer, showDamagePopup, updateSkillIcons, updateRoundCounter #109

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Description

@chowjustin

All 5 update methods callable; HP bar animates width via xScale; timer label turns red at ≤2s; damage popup floats 50px and fades over 1s; skill icons gray out; round label shows "Turn X/20".

Activity

  1. moved this from Backlog to In progress in QuackFight Backlogon May 18, 2026
  2. Vallykrie commented on May 18, 2026

    @Vallykrie
    Member

    Implementation Complete:
    HUDNode has been built as a pure SKNode using the provided UI assets (Duck/Goose HP bars, timer). It exposes strict visual APIs like updateHP, updateTimer, and showDamagePopup. Most importantly, it is successfully instantiated in GameScene and added as a child of the SKCameraNode, ensuring it remains stationary on the screen while the underlying game world pans and zooms.

  3. moved this from In progress to Done in QuackFight Backlogon May 18, 2026
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