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Implement UISystem — subscribe to all 7 EventBus events, forward to HUD #113
Subscribes to hpChanged, timerTick, damageApplied, amplitudeUpdated, skillUsed, roundCountUpdated, showTurnHandoff; zero game logic; only calls HUD/overlay update methods.
Implementation Complete: UISystem has been built as a pure coordinator. It subscribes to over 8 different GameEvent notifications from the EventBus (such as hpChanged, amplitudeUpdated, showTurnHandoff) and directly calls the corresponding display methods on the visual nodes. It maintains zero game state and does not post any events itself, adhering perfectly to the architectural bounds.
Activity
Vallykrie commentedon May 18, 2026
Implementation Complete:
UISystemhas been built as a pure coordinator. It subscribes to over 8 differentGameEventnotifications from theEventBus(such ashpChanged,amplitudeUpdated,showTurnHandoff) and directly calls the corresponding display methods on the visual nodes. It maintains zero game state and does not post any events itself, adhering perfectly to the architectural bounds.