This is an early build under active development. Expect bugs, expect things not to work, and expect the manifest format and commands to change without notice. Do not build a mod you care about on it yet.
The ten documented demos and their current routes are safe to reproduce, bake and package today; compatibility, manifest fields and commands may still change before a stable release.
Open the ContentTool documentation
ContentTool lets Phoenix Point mods replace or add textures, materials, models, animations, sounds, videos, creatures and weapons. It is an engine for other mods; it changes nothing by itself.
- Download
ContentTool-*.zipfrom the latest release. - Copy the
ContentToolfolder into<Steam library>\steamapps\common\Phoenix Point\Mods\. - Start the game, open Mods, and tick Content Tool.
That is the whole install. If another mod declares ContentTool as a dependency, the mod manager enables it automatically. See the player page if the mod does not appear.
Start with the documentation map, then choose a working demo or a recipe.
A content mod is an ordinary Phoenix Point mod folder. It ships meta.json, ppcontent.json, the
media files its route needs, and baked output in Dist\; add a DLL only when the mod needs behaviour
such as a trigger, hotkey or def change. The shipping walkthrough
covers the complete authoring loop.
- MenuMusic — replaces both editions' main-menu music with baked Wwise media, without mod code.
- ReplaceUiSounds — replaces three shipped geoscape UI sounds, without mod code.
- AddUiSounds — adds two sound events and uses a small DLL to play one on
Alt+B. - IntroVideo — replaces a cutscene's video, Wwise audio and subtitles.
- QuitCutscene — adds a video and uses Harmony to play it when quitting from the main menu.
- WeaponMesh — replaces the Ares AR-1 mesh, five textures and inventory icon.
- MaterialTweak — changes one float on one shipped material, with no art or code.
- NoDepTexture — measures what happens when a texture mod omits the ContentTool dependency.
- CustomCreature — builds a squad creature with its own rig, clips, hitbox and attacks.
- WeaponAdd — clones weapon defs, publishes new models and applies per-weapon tuning.
CC BY-NC 4.0 — Morgott. Content mods built with ContentTool remain their authors' work.
