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# package.ps1's output: a staged copy of a mod, rebuilt from the project on every run and zipped
# for release. Never committed - it is derived, and it is the one folder in the tree a stale copy
# of could be uploaded by mistake.
dist-package/
# Build output. These are currently covered by the OUTER monorepo .gitignore; they are repeated
# here so that ContentTool\ works as a standalone repository without changing anything else.
bin/
obj/
# The rendered documentation site. Derived from docs\ by `mkdocs build`, rebuilt by CI on every
# push; committing it would mean two sources of truth for the same pages.
site/
.venv/
# IDE / tooling / OS
.serena/
.vs/
.idea/
graphify-out/
*.user
*.suo
Thumbs.db
.DS_Store
# Machine-specific: a copy of the game's console output, dropped beside the csproj by a dev run.
Console.log
*.log
# Python helpers under tools\
**/__pycache__/
*.pyc
# Derived models: both are rewritten from tiffany_cox_idle_animation.glb by one command each
# (tools\ppskel.py, then tools\ppretarget.py), so committing them would be a second source of truth
# for 9 MB apiece.
tiffany_cox_ppskel.glb
tiffany_cox_ppfit.glb
# Regenerable extracts of the GAME's own data, kept out of a public repo on purpose:
# pp-rest.tsv - `python tools\ppskel.py --rest` (the shipped rig's rest pose)
# pp-clips.json - `ClipCensus.exe --export ...` (sampled curves out of a shipped bundle)
# Both are inputs to tools\ppretarget.py and both are one command away, so neither is committed.
tools/pp-rest.tsv
tools/pp-clips.json
# Written by the last local run of tools\ppretarget.py - a log of that machine's retarget, not a source.
tools/ppretarget-report.json
# Test content that must never ship - scratch models of unknown licence, bench subjects.
# deploy.ps1 installs it like a demo; package.ps1 and sync-standalone.ps1 never look at it.
local/
# Secrets
.env
tiffany_cox_idle_animation.glb