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Phoenix Point: Content Tool

ContentTool

⚠️ WORK IN PROGRESS — NOT READY FOR USE

This is an early build under active development. Expect bugs, expect things not to work, and expect the manifest format and commands to change without notice. Do not build a mod you care about on it yet.

The ten documented demos and their current routes are safe to reproduce, bake and package today; compatibility, manifest fields and commands may still change before a stable release.

License Issues

Open the ContentTool documentation

ContentTool lets Phoenix Point mods replace or add textures, materials, models, animations, sounds, videos, creatures and weapons. It is an engine for other mods; it changes nothing by itself.

Players

  1. Download ContentTool-*.zip from the latest release.
  2. Copy the ContentTool folder into <Steam library>\steamapps\common\Phoenix Point\Mods\.
  3. Start the game, open Mods, and tick Content Tool.

That is the whole install. If another mod declares ContentTool as a dependency, the mod manager enables it automatically. See the player page if the mod does not appear.

Modders

Start with the documentation map, then choose a working demo or a recipe.

A content mod is an ordinary Phoenix Point mod folder. It ships meta.json, ppcontent.json, the media files its route needs, and baked output in Dist\; add a DLL only when the mod needs behaviour such as a trigger, hotkey or def change. The shipping walkthrough covers the complete authoring loop.

Working demos

  • MenuMusic — replaces both editions' main-menu music with baked Wwise media, without mod code.
  • ReplaceUiSounds — replaces three shipped geoscape UI sounds, without mod code.
  • AddUiSounds — adds two sound events and uses a small DLL to play one on Alt+B.
  • IntroVideo — replaces a cutscene's video, Wwise audio and subtitles.
  • QuitCutscene — adds a video and uses Harmony to play it when quitting from the main menu.
  • WeaponMesh — replaces the Ares AR-1 mesh, five textures and inventory icon.
  • MaterialTweak — changes one float on one shipped material, with no art or code.
  • NoDepTexture — measures what happens when a texture mod omits the ContentTool dependency.
  • CustomCreature — builds a squad creature with its own rig, clips, hitbox and attacks.
  • WeaponAdd — clones weapon defs, publishes new models and applies per-weapon tuning.

License

CC BY-NC 4.0 — Morgott. Content mods built with ContentTool remain their authors' work.