Medical tweaks - #1899
Conversation
Revert AGM_Painkillers: 0=none, 1=more
Launch preventedDeath event accordingly.
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How does the self-interaction treatment menu look like? Since there is no Epinephrine and Transfuse Blood. |
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The same as before, I didn't change it yet. The only way of keeping the same structure would be to include some dummy actions to sit on those places. |
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Yeah I know, and dummy actions aren't worth it IMO. As long as the order of the actions is the same it should be more than perfect. |
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Maybe we could add support to the interaction menu for disabled buttons (no focus colour change etc.) with empty statements if possible. /cc @commy2 |
I was planning on using condition="false" and showDisabled = 1. I think it's the quickest solution. |
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I would suggest using |
Ok, I need to test if using both is possible (conditionShow depending on the single bandage option and showDisabled to ensure the dummies don't look operational) |
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Why? Having a |
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What happens if you just use an invalid path, like "_empty"? |
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You could have used: |
What are you trying to accomplish? |
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Nevermind that; what I was thinking of could be more easily accomplished by what @esteldunedain wrote. |
I knew there was a blank icon somewhere in AGM; but I kept searching for |
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Sorry to barge in here but, is there a specific reason why left side bandages are on the right and right side bandages on the left? |
That's exactly the reason. Different people, have different opinions on this, and I'm obviously partial to the disposition on this PR. |
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So you're going to keep it as it is or? |
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I understand SyMP2005's "counter intuitive". The diagnose hint shows "Left Arm" so you automatically search for it on the left side, and vice-versa. Since there are different opinions about this, it would be more intuitive to be same as the hint says. Who looks at the actual body and searches through that, when doing diagnose tells you the side? I bet most people do diagnose and don't go by what they see on the actual body (blood). Just my 2c, since I haven't commented about it before. |
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You guys will never let this go, right? |
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😀 |
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Any chance this could be included in 0.95.2? |
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Small Idea about the problem with the [left side / right side] on interaction check |
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A couple tweaks that would be really nice would be an option to keep the diagnose dialog open and updating while you stayed in the treatment window. Another would be an option to auto-safe your weapon while in the treatment menu, if you get bumped currently you lose the medical supply and inevitably end up shooing your patient. |



WIP
Requires #1898.
Some tweaks improving a couple of thing in medical:
PreventDeathFromBleedoutor setting a unit variableAGM_Medical_PreventDeathFromBleedout = nil/True/False."preventedDeath"EH is now raised correctly when preventing death due to bleedout.