Well now, when was AGM_Medical rewritten, what about expand it and improve it little more? I have some interesting ideas. I don't want something so complicated as has CSE, but I would welcome if AGM would be little more challenging.
1. Reorganized menu
So that Left arm is on left, right arm on right etc. it's more intuitive.

2. Pressure bandage for heavy injuries
To bandage heavy injury with one bandage, pressure bandage would be needed. When player has both types of bandages, the additional submenu would be opened upon bandaging.
eg. Bandage left arm, select bandage, bandaging
3. Bleedout ?
Not sure if it's possible now to die on low blood. I got the feeling that you will only go unconscious now. But it would be nice addition to bleedout if your injuries are not treated in time. And what about add timer in unconscious, how much blood left? Maybe as option in module.
4. No reaction on epinephrine
Now everyone is applying epinephrine, even that the person has heavy injuries, heavy pain, lost of blood etc. Would be good to implement chance to no reaction on epinephrine, so that medic have to actually treat the patient first, to have insurance that the patient will react on epinephrine.
5. Tourniquet
Maybe it's not needed, I don't know. But what about to slow down the bleeding on limbs with heavy injuries? Or use it as insurance that bandaging will not fail with heavy injuries. (lots of blood)
I think that 2, 3 and 4 could for sure improve the experience for medics and for players.
Maybe this issue can be used as discussion for what could be implemented? Or everyone could add some more ideas?
Well now, when was AGM_Medical rewritten, what about expand it and improve it little more? I have some interesting ideas. I don't want something so complicated as has CSE, but I would welcome if AGM would be little more challenging.
1. Reorganized menu

So that Left arm is on left, right arm on right etc. it's more intuitive.
2. Pressure bandage for heavy injuries
To bandage heavy injury with one bandage, pressure bandage would be needed. When player has both types of bandages, the additional submenu would be opened upon bandaging.
eg. Bandage left arm, select bandage, bandaging
3. Bleedout ?
Not sure if it's possible now to die on low blood. I got the feeling that you will only go unconscious now. But it would be nice addition to bleedout if your injuries are not treated in time. And what about add timer in unconscious, how much blood left? Maybe as option in module.
4. No reaction on epinephrine
Now everyone is applying epinephrine, even that the person has heavy injuries, heavy pain, lost of blood etc. Would be good to implement chance to no reaction on epinephrine, so that medic have to actually treat the patient first, to have insurance that the patient will react on epinephrine.
5. Tourniquet
Maybe it's not needed, I don't know. But what about to slow down the bleeding on limbs with heavy injuries? Or use it as insurance that bandaging will not fail with heavy injuries. (lots of blood)
I think that 2, 3 and 4 could for sure improve the experience for medics and for players.
Maybe this issue can be used as discussion for what could be implemented? Or everyone could add some more ideas?