[WIP] Demo project for dynamic resolution viewport
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Updated
Sep 24, 2022 - GDScript
[WIP] Demo project for dynamic resolution viewport
50-100% DLAA/Neural Rendering work-resolution control for D3D11, Vulkan/DXVK, OpenGL, and wrapped D3D9 in 32/64-bit games.
Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
Simulation of cognitive entropy and perceptual resolution in subjective physics. Models functorial projection from ontological state space to perceptual representation.
Bring real DLSS 5 neural rendering to any DirectX 9-12 or Vulkan game that lacks native DLSS support.
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