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Collar
The collar and owner system is the basis of the rest of the features in the mod.


For both recipes, any dye can be used.
While holding the collar, shift+rclick to open the collar menu. This menu will let you adjust the color of the color (and paw, if present), as well as become the owner of the collar. Make sure to press "Done" to save your changes; pressing "Cancel" or the escape key will revert the collar to how it was before.
Colors are in hex format - if you're not sure how to format a color, try using this HTML Color Picker to find a color and copy the HEX color.

If you are the owner of a collar, you can revoke ownership with the menu. If the collar is owned by another player, you will not be able to modify the owner. As a pet, you will take damage when attacking your owner.

When a pet wears an owned collar, the owner can right-click on them with a lead to leash the pet. Leashed players will not be able to use fireworks with Elytras, break fences they are hitched to, or fly with Tridents.
By default, leashed pets cannot ride mounts, boats, or minecarts. This can be changed with the leashedPlayersRideEntities gamerule.
By default, if a leashed pet is too far away from thier owner, the leash will break. This can be changed with the playerLeashesBreak gamerule; if it is disabled, pets will be teleported to their owner.
- Healing - heals a pet when their owner is nearby.
- Tight Leash - pulls the pet harder when leashed.
- Spiked - works the same as Thorns, but without any durability penalty.
Prior to v1.3.0, vanilla enchantments were used instead: Regeneration, Loyalty, and Thorns, repectively.