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Rules site fixes after launch - #7
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Overrides now use the wording fixed in Perwahl/FBS#115, so the site and the game say the same thing. Web needs no override any more: the game's data now has the range its text states. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The commander's and the light cavalry's Brace of Pistols are separate properties with the same name and text; they now share one entry that lists every faction using either. Names that repeat with different text (Flamer, Javelins) keep separate entries with unique anchors. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The fan path closed from the end of the right-hand arc straight back to the left corner, so the cone looked like it came from one corner only. It now returns along the right edge to the right front corner. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Commander abilities are usually once per battle; four (Cruel Motivation, Demonic Possession, Pack Tactics, Shield Wall) are unlimited and three are passive. Spells have 1-3 charges, most of them 2. Counted from the CommanderAbilities and Spells assets. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Portraits range from tall and narrow to wide (dragons, rat swarms), and cropping them to fill a narrow column cut off the wide ones. The art now scales to fit, sitting on the card's glow. Single-model units (war machines, giants) no longer show per-model pricing or a unit size, and a caster with only cantrips no longer shows an empty spell choice. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Follow-ups to #6 that landed on
redesignafter it was merged:npm run buildandnpm run checkpass.🤖 Generated with Claude Code