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Unit cards: portraits at the game's own scale - #8
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The art column is now the card's height times the portrait's aspect (9-17rem), measured once the page has laid out, so tall commander cards show a large figure again and wide monsters get a wide column, with no cropping. A unit-count limit of 0 reads 'not allowed'. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Portraits are now whole cells from the game's sheet (re-exported), drawn in one square frame for every unit, so a model's size in its cell shows its size against other units - a Newt is smaller than a Firelizard. largeImage units are drawn 1.2x as on the in-game card, and the column is sized so they fit. Replaces the per-card sizing script. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Follow-up to #7, where portraits were scaled to fit their card. That made every model look the same size.
largeImage: these units are drawn 1.2×, as on the in-game unit card (UIUnitCard.Flash). The column is sized so they fit without clipping.The first commit's per-card sizing script is removed by the second.
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