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Christian Bronk edited this page Nov 5, 2018
·
1 revision
This module will make a part float as it is on water, as soon it is within a trigger collider. The Collider is the water body and a Quad-Shere is the water surface.
MODULE
{
// Mandatory, always the same
namespace = KerbalKonstructs
name = WaterSurface
// Mandatory
WaterSurfaceQuadNames = your mesh name for for the water Surface
ColliderNames = , seperates List of Water Bodies
}