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Christian Bronk edited this page Mar 18, 2018
·
1 revision
This module helps to implement animated approach lights.
MODULE
{
// Mandatory, always the same
namespace = KerbalKonstructs
name = RunwayPapi
// Mandatory
AnimNameTooHigh = <name> // name of the animation component for the most right light
AnimNameHigh = <name> // name of the animation component for the most second right light
AnimNameRight = <name> // name of the animation component for the second leftlight
AminNameTooLow = <name> // name of the animation component for the most left light
//Optional parameters
TouchDownOffset = 0 // offset in meters from the Statics posistion from where the calculations should begin
ReverseDirections = false // should be all directions be turned around (usable for a second module on runways)
ShowDebugVectors = false // should some indivator vectors be drawn to show the touchdown point
}