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Christian Bronk edited this page Nov 5, 2018
·
1 revision
This module plays a animation when a Vessel (Root Part) enters the specified Collider Objects.
Up to three different Animations can be played.
When Entering the Colliders.
While staying within the Colliders.
When the Root part exits the Colliders.
Best used when you only have one big convex mesh, where you remove the MeshRenderer component and define it as a trigger collider. It does not need to be a box collider.
MODULE
{
// Mandatory, always the same
namespace = KerbalKonstructs
name = AnimateOnTrigger
// Mandatory
ColliderNames = , seperated List of Trigger colliders to use (or a single name)
// Optional but define at least one
AnimOnEnter = Animation name to play when vessel enters the collider
AnimOnStay = Animation name to play while vessel stay within the collider
AnimOnExit = Animation name to play when vessel exits the collider
}