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Model Viewer

Alun edited this page Apr 28, 2025 · 2 revisions

Model Viewer Overview

Model Editor Environment
BactaTank Classic provides a model viewer so you can view the models and judge how they will look in-game. The renderer for this is fairly accurate to the game however it is not perfect.

Panning and Orbiting the Camera

Panning and orbiting the camera works as expected like in most other 3D programs. Use Left Mouse to orbit the camera, Right Mouse to pan the camera, Middle Mouse Scroll to zoom in and out and you can use Middle Mouse to slide the camera in and out too, providing more control.

Bones

Bones are displayed in the model viewer, these are the white nodes connected by red lines. You can toggle viewing these by clicking Bone Button on the top right of the panel. You can right click Bone Button to show more options including showing the bone names. You can also use B to toggle bone viewing and Ctrl+B to toggle bone name viewing.

Locators

Locators are what the games use to place objects, such as weapons, shadows and accessories. The locators are displayed as blue crosshairs. You can click Locator Button to toggle the viewing between in-front, inside, or off. You can also right click Locator Button to show more options including a locator helper, which we will get into later. You can also use L to toggle locator viewing and Ctrl+L to toggle locator name viewing.

Layers

Layers are what the games use to decide what meshes to render when. These mainly control things like Level of Detail meshes, but can be used in other ways. You can select which layers are viewed in the viewer by clicking Layers Button and toggling the layers. You can also use Ctrl+[1-9] to toggle layers 0-8 and Ctrl+Shift+[1-9] to toggle layers 8-17. You can also hold Alt with those other hotkeys to solo that layer.

Other Options

  • Reload Button - This button will reset the camera back to the default position. You can also use R.
  • View Disabled Meshes Button - This button will toggle viewing disabled meshes (meshes that have their primitive type set to None).
  • Grid Button - This button will toggle viewing the grid.

Locator Helper

Locator Helper
The locator helper is a new addition, allowing you to have a test mesh applied to the locator that you are currently editing. This is useful for lining up locators properly. You can also pin locator helpers to locators for comparing and matching.

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