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Editing
Alun edited this page Apr 28, 2025
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Model editing is the staple of BactaTank Classic and is what it does best, you can edit a lot of attributes inside of the model file and we will detail exactly what you can do.
- Textures - Images that get displayed onto meshes.
- Materials - How the mesh should look in-game, setting textures and much more.
- Meshes - The 3D objects.
- Locators - Positions relating to bones for extra in-game placements.
Note
Hard limits exist within the file format causing adding or removing attributes not possible. You can find out more here.
- Bones - Bones (also sometimes referred to as an armature, skeleton or rig) are what the meshes bind to for animations.
- Layers - In-game system for rendering and LoD.
Note
Hard limits exist within the file format causing editing these attributes complex, and are not editable just yet.