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A type is a train AND the way you get into it
prototype suites
#19:
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F1-F5 were never the editor's: they are our own debug exec bindings
prototype suites
#18:
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The lap bar goes down to the floor, where the lock is
prototype suites
#17:
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[Y] banks the selected turn: the one macro, and the last of the Sidew…
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#16:
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The traces get a key: a legend on screen, from the one table the line…
prototype suites
#15:
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The Sidewinder: the first ride built to a brief, and what building it…
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#14:
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The ground is not a checkerboard: the Landscape wears sand, and the s…
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#13:
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The platform is plastered: two winners kept, two losers out
prototype suites
#12:
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Editing the custom style turns it on
prototype suites
#11:
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M_EnvSurface compiles: its samplers have defaults of the right type
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Which texture is a style knob, three platform candidates, and UVs in …
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#9:
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Every section is a colour knob, and a textured one takes it as a tint
prototype suites
#8:
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The platform is concrete, the pads are rubber, the hardware is painte…
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#7:
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One cabinet per platform, and the operator stands on it
prototype suites
#6:
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The catwalk drops below the car's top edge, handrail included
prototype suites
#5:
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The console and the graph are painted by Slate now
prototype suites
#4:
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The outer seat feels the roll, and the envelope reaches the panel
prototype suites
#3:
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The Controls page rebinds: click the key, press the next one
prototype suites
#2:
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run_all_tests.sh is executable in the index, so CI can run it
prototype suites
#1:
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