Unity Editor script that prepares a VRM avatar (e.g. from VRoid Studio) for use as a Beat Saber custom avatar: builds the tracking target hierarchy, adds AvatarDescriptor/VRIK/DynamicBone, and remaps materials to Beat Saber shaders.
csharp unity unity-editor vrm beatsaber beat-saber dynamic-bone vroid editor-tools custom-avatars vrik
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Updated
Jul 25, 2026 - C#