LudoGL is a WebGL2-only renderer
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Updated
May 12, 2025 - JavaScript
LudoGL is a WebGL2-only renderer
A Physically Based Vulkan Renderer.
Vibecoded Universal Planetary Volumetric Cloud & Scattering Atmosphere
ReShade motion TAA solution, far cheaper than the others.
A toy renderer built with directx12 and c++.
My OpenGL Coding Playground (Rendering and Physics examples)
Optimization tools used for finding k-DOP axes in "k-DOP Clipping: Robust Ghosting Mitigation in Temporal Antialiasing"
SGSR2 temporal upscaler for Unity URP, optimized 4x for low-end mobile GPUs (40 → 10 ms on Adreno 610). No TAA dependency, faithful reference ports included for comparison.
C++ and DirectX 12 Graphics Engine for real-time rendering experiments and advanced graphics techniques
NanoVDB renderer for my Master's Thesis evaluating noise and filters for temporal anti-aliasing
Generates images for the 3D antialiasing Godot 4 documentation
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