A framework that allows people to write their own Rocket League bots.
-
Updated
Jul 8, 2026 - Python
A framework that allows people to write their own Rocket League bots.
A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
A Gym-like environment for Reinforcement Learning in Rocket League
🚗 Rocket League Distributed Deep Reinforcement Learning Bot
📈 A Rocket League replay decompiling and analysis library
A C++ library for simulating Rocket League games at maximum efficiency
👨💻 Rocket League Replay Collection and Analysis Server that powers calculated.gg
Reverse engineered Rocket League internal HTTP & WebSocket API
Documents how the Rocket League client communicates with Psyonix's servers
Ultimate Rocket League AI Bot Framework 2026 – RLBot Python SDK & Optimization Suite
Slipstream: A standalone launcher for the Epic Games version of Rocket League. Skips the Epic Launcher and includes (optional) automatic BakkesMod support. Designed for simple integration with Steam and the Steam Deck.
Example of a Rocket League bot implemented in C#
To associate your repository with the rocket-league topic, visit your repo's landing page and select "manage topics."