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maclauncher

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Native runtime system, graphics/effects layer and patch/tinker tool for Mac: play Windows, PS5, Switch, Android and iOS games natively on macOS, with ReShade, Lossless Scaling, DLSS and MetalFX, per-game DXVK and vkd3d-proton on our KosmicKrisp Vulkan driver, Steam downloads of any version, and version management for everything.

  • Updated Nov 13, 2026
  • JavaScript

Android runtime for macOS: runs Android apps, games and VR/XR (OpenXR, OVRPlugin) on Apple Silicon Macs on a JVM through dex2jvm or on ART through AIM, with Robolectric's Android framework, Klepton native library loading and optional microG. Android runtime of MacLauncher: github.com/procrastinine/maclauncher

  • Updated Nov 13, 2026
  • C

KosmicKrisp fork and extension: Mesa's Vulkan driver on Metal 4 for Apple Silicon Macs, adding the Vulkan features DXVK and vkd3d-proton need for Direct3D 11/12 feature level 12_1 and that ANGLE uses for OpenGL ES (pixel interlock, sparse, transform feedback, geometry shaders). Vulkan driver of MacLauncher: github.com/procrastinine/maclauncher

  • Updated Nov 13, 2026
  • JavaScript

Prebuilt macOS builds, patch sets and build recipes for game engines, emulators, decompilers and graphics runtimes (KiriKiri, ONScripter, MKXP-Z, FNA, HashLink, GemRB, DXVK, vkd3d-proton and more) for Apple Silicon and Intel, with GitHub-attested releases. Runtime packages of MacLauncher: github.com/procrastinine/maclauncher

  • Updated Nov 13, 2026
  • JavaScript

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