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Fan-traduction française (Patch FR + Pack de Textures HD) de Persona 2: Innocent Sin (PSP). Inclut les outils d'extraction, de traduction et de réinjection des scripts de dialogue, de l'EBOOT, des fichiers audio et des images, ainsi qu'un patcher xdelta web.
A traceable game localization pipeline with translation memory, model-assisted workflows, QA gates, human review, artifact builds, and multi-target publishing.
Platform- and implementation-neutral template for reproducible Korean retro-game patches with Expected Write, source lineage, modular translation assets, and runtime evidence.
A powerful, cross-platform localization tool built with Flutter. Visually compare, manage, and translate i18n files (JSON, XML, ARB) with or without AI assistance.
Horror survival game where you play as Antonio, fending off cats and toys in your house. Use cameras, mask and other mechanics to survive five nights under PsyCo's observation.
AI-assisted localization for Unreal Engine 5.6–5.8: translate with your own AI (Claude, GPT, Gemini, DeepSeek, local Ollama), auto-validated, reviewed in-editor
PySide6 translation editor for Bethesda Starfield — edits .strings/.dlstrings/.ilstrings, BA2 archives and ESP/ESM plugins with Ollama or Claude AI backends, QC checks, translation memory, glossary, and NexusMods integration
End-to-end Codex skills for visual novel and Galgame translation: research, terminology, scene translation, review, repacking, font fixes, and playtest QA.