Stochastic Geomorphological Transport for Terrain Erosion Simulation - Official Code
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Updated
Jul 8, 2026 - Python
Stochastic Geomorphological Transport for Terrain Erosion Simulation - Official Code
Blender hydraulic erosion addon using OpenGL.
Tool for creating and editing realistic planetary scale heightmaps through simulating tectonics, erosion and climate processes in spherical geometry.
Vulkan terrain renderer with GPU erosion. Currently features procedural terrain, 1M-droplet hydraulic erosion, and smart texture blending. More coming: infinite worlds, vegetation, water, clouds. Built from scratch — follow the journey!
Go package for hydraulic erosion simulation across a heightfield
A project exploring realistic procedural terrain generation techniques.
Digital terrain artistry.
Deterministic procedural terrain engine using Simplex Noise, seeded PRNGs, numerical erosion models, PDE-based water dynamics, spatial mathematics, and GPU shaders.
Hydraulic erosion simulation on 3d terrain.
A Multi-User Dungeon Engine written in python with a focus on realism.
Terrain erosion you can check against real mountains. Hydraulic and thermal erosion, rock strata, tectonic uplift and drainage-network analysis — every milestone gated on a falsifiable measurement, not a screenshot.
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