A Godot 4 arena-survivor mini game — sweep the beach-landing waves, farm XP gems and evolve your build. Playable in browser. 抢滩登陆式生存割草小游戏
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Updated
Nov 9, 2026 - GDScript
A Godot 4 arena-survivor mini game — sweep the beach-landing waves, farm XP gems and evolve your build. Playable in browser. 抢滩登陆式生存割草小游戏
Bullet heaven game for Bevy Jam 5
"Bullet Heaven" written in Nim using raylib.
A Berserk-themed reimagining of Vampire Survivors with real-time multiplayer, accounts, leaderboards, and full progression — built as the final project for Advanced Programming @ Shahid Beheshti University.
A Brotato-like wave-survival arena game built in Godot 4 — you only move, your weapons fire themselves. 20 waves, a shop between each, local co-op for two, and every sprite generated by the repo itself.
A top-down hybrid of tower defense and horde-survivor auto-shooter: procedurally generated terrain, auto-firing towers, and infinite escalating waves. Built entirely on Python's standard library — no pip installs, zero external dependencies.
NimConf Survivor | Bullet heaven game made with Phaser.js + Henka + Nim
Bullet-heaven survivors game in a kitchen. Unity 6 + C#, solo project. Gameplay code and design documents.
BESTAGON - a micro arena survivor in Godot 4.7 / GDScript. No third-party assets: every sprite is drawn by a committed script and every note is composed in-repo as Strudel pattern code.
created in 2 hours. just enjoy this peak game
Vibe-coded this for fun with Grok Build. Works on mobile and desktop. You just steer to move and the weapons fire themselves. Stack Mk 5 loadouts, hold Station Helix-9 as intensity climbs, and extract in ten minutes before four bosses stack.
A handcrafted Highland-at-dusk bullet heaven: you are a wild haggis whose every input drifts clockwise. Phaser 4 + TypeScript, every sprite drawn in code, bilingual English/Scots, deterministic replays.
A survivors-like where you never attack: all 9 playable heroes are summoners, and the horde is thousands of enemies simulated as indices in a 4096-slot struct-of-arrays rather than as scene nodes. Every sprite and sound was generated by two Python tools that live in this repo - no purchased art. A Godot 4.7 feature-complete slice.
Vana'diel Survivors: a Final Fantasy XI survivors-like (Vampire Survivors style) for Windows PC, built in Godot 4. Loads FFXI models, animations and zones from your own install.
PokéSurvivor player guides for survivorpoke.com: browser play, controls, move evolutions, saves, mobile and co-op.
Top-down arena survival game built in Godot 4.6 — auto-aim shooting, endless waves, XP and leveling.
Portfolio showcase for FINAL PRESSURE — a released Unity WebGL zombie horde survival game.
Survivors-like (survivor-like) multiplayer browser game template: 1 to 4 player co-op, auto-firing weapons, level-up cards, bosses and a swarm that grows to 2,000 enemies. Authoritative server, shared client/server simulation, three.js WebGPU, TypeScript, MIT. Built with Net Forge.
Bullet heaven 2D ambientado num boteco brasileiro — sobreviva ao happy hour do inferno. TypeScript + Canvas, build single-file, sem dependências de runtime.
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