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FAQ
This page answers some of the most common questions about the SW5e Module for FoundryVTT.
If you are looking for a quick answer before reading a full guide, this is the right place to start. If you need more detail, follow the links to the more complete wiki pages.
What is the SW5e Module?
The SW5e Module is an implementation of Star Wars 5e content and workflows for FoundryVTT using the DND5e system. It builds on DND5e rather than replacing it with a completely separate game system.
Does this module replace FoundryVTT or the DND5e system?
No. FoundryVTT is still the platform, and DND5e is still the underlying system. The SW5e Module adapts that system to support Star Wars 5e play more naturally.
Who is this wiki for?
This wiki is mainly written for GMs, but it is also meant to help players, homebrew authors, and contributors use the module more effectively.
Is this wiki a full FoundryVTT tutorial?
No. This wiki focuses on SW5e Module behavior. For general Foundry help, use the Foundry Discord, Baileywiki, or Encounter Library.
Where do I check compatibility?
Check the project README and Release Notes first. For the current workflow, the project targets FoundryVTT v13.x and DND5e 5.2.5, but the README and release notes should always be treated as the source of truth.
Should I use the latest release or work-in-progress code?
Most users should use the latest public release unless they specifically want to test newer work.
What should I do if the wiki does not match what I see on screen?
Check your versions first. A difference between your Foundry version, DND5e version, and module version is one of the most common reasons a guide may not exactly match your world.
What happened to the SW5e theme setting?
In the 1.4.0 feature set, selectable SW5E theme modes are removed. Application chrome follows stock Foundry / DND5e presentation. See Themes and Appearance for retained branding (Pause, lightsaber headers, logos).
Does the module still look “SW5E” at all?
Yes for core branding pieces. Full theme skins (Light / Dark / Underworld Alloy) are gone.
Why do the sheets feel different from normal DND5e?
Because the module helps DND5e sheets support Star Wars 5e concepts more naturally. That includes SW5E terminology, powers, resource behavior, maneuvers, body-mod workflows, starships, and other gameplay-facing features.
Does the module support Force powers and Tech powers?
Yes.
Does the module support Force Points and Tech Points?
Yes.
Can I set Force or Tech point discounts?
Yes, on the Force / Tech Points configuration dialogs in the 1.4.0 feature set. See Powercasting Configuration and Overrides and Attribute and Active Effect Keys.
Can I configure powercasting behavior on an actor?
Yes, on supported actors. The current workflow includes a Configure Powercasting path for actors that need override control for Force-school casting and points behavior.
Are wallets credits-only?
Yes — Galactic Credits (gc) only on character/NPC wallets and price denomination UIs in the 1.4.0 feature set.
If something looks wrong on a sheet, is it always a module bug?
No. Sometimes the issue is the actor setup, the attached item data, version compatibility, or older migrated content rather than the sheet alone.
How do I reload a blaster?
Supported managed blasters show a Reload control on the weapon row, and the module can also generate a private Reload chat card when you try to use a weapon that is empty or short on ammo.
Why did I get a private Reload card?
Because the weapon did not have enough remaining shots for the activity you tried to use. The activity was stopped before it consumed anything, and the private card was sent to the actor’s owners and GMs.
What activities use this ammo workflow?
The current supported user-facing cases are Attack, Rapid, and Burst on supported managed blasters.
Can NPCs use the blaster reload workflow?
Yes, if the NPC actor and weapon are set up as supported managed blasters.
Why does my weapon not show a Reload control?
Compare it to a fresh compendium example. Older copied world items may not automatically inherit newer reload or activity setup.
Are weapon properties fully automated?
Not always. Some support is about correct labels, correct data, or editable values, while some support affects actual behavior.
Does the module support starships?
Yes. Starships are a major supported workflow.
Where should I learn the starship sheet?
Use Starship Sheet Guide. That page explains the current Core | Inventory | Features | Effects | Description starship workflow.
Where did the Crew tab go?
It was removed from the older layout. Crew management now lives on the Core tab.
Where did Active Crew go?
In the 1.4.0 feature set, Active Crew UI is removed. Use Pilot / Crew / Passenger membership instead. A stale Active flag may remain on older ships but is ignored.
How do Hull and Shield token bars work?
Opt in on Token / Prototype Token configuration to Starship Hull / Starship Shields. Manual only — see Starship Sheet Guide and Attribute and Active Effect Keys.
Where are Power Routing and Fuel now?
They are part of the current Core starship workflow rather than a separate old-style systems subtab.
What are System Damage and Destruction Saves?
They are part of the current starship combat state workflow. Use Starship Combat, Conditions, and System Damage for the focused explanation.
Can I create custom SW5e content?
Yes.
What is the safest way to build homebrew?
Usually, start with the closest built-in example, duplicate it, change only what you need, and test it before using it live.
Should I build from scratch or copy an existing item?
Copying an existing item is usually safer. A working item already reflects the module’s expected structure more closely than a blank sheet will.
How do I know if a homebrew problem is my content or the module?
If the built-in example works and your custom version does not, the issue is often in the content setup.
What versions does the module support right now?
Always check the current README and Release Notes for the final answer.
Why does older content sometimes behave differently than new content?
Older content may have been created under an earlier workflow and then migrated forward. Older world-copied items may also miss newer compendium setup unless refreshed or re-imported.
Does every SW5e rule element have full automation?
No. Some module support is about structure, terminology, display, or usability rather than complete rules automation.
What should I check first when something goes wrong?
Start with versions, then ask whether the problem affects one thing or many things, and whether it started after an update.
Where should I go for help with module-specific problems?
Start with:
- Troubleshooting
- the relevant guide page in this wiki
- the project README and Release Notes
Where should I go for Foundry core questions?
Use the Foundry Discord, Baileywiki, or Encounter Library.
What should I include when reporting a bug?
At minimum, include:
- your Foundry version
- your DND5e version
- your SW5e Module version
- whether the problem affects one item or actor or many
- whether the content is new or older migrated content
- the steps needed to reproduce the issue
If you need more than a quick answer, go next to one of these pages:
- Getting Started
- Feature Overview
- Sheets & Features
- Blaster Reload and Ammo Use
- Starship Sheet Guide
- Themes and Appearance
- Weapon Properties Support
- Homebrew and Content Authoring
- Troubleshooting
- Compatibility & Limitations
If you want the shortest useful summary of this page, it is this:
- the SW5e Module is an SW5E implementation for DND5e
- use the README and Release Notes to confirm current compatibility
- many issues are really about versions, setup, content, or migration rather than random breakage
- if you get stuck, the best next page is usually Troubleshooting
SW5e Module Wiki
Start here: Home · Getting Started · Feature Overview · Sheets & Features
Popular topics: Blaster Reload and Ammo Use · Themes and Appearance · Starship Sheet Guide · Powercasting Configuration and Overrides
Need help? Troubleshooting · FAQ · Compatibility & Limitations
Working on the module? Developer Guide · Developer Reference · Local Setup and Workflow · Testing & Contribution
For general FoundryVTT help, please use the Foundry VTT Discord, Baileywiki’s Foundry VTT playlist, or Encounter Library’s Foundry VTT Basics playlist.