- Overview
- UI & Interface Previews
- Key Features
- How It Works (Under the Hood)
- The 3 Injection Modes
- Compatibility Matrix
- Quick Start Guide
- 1-Click Auto-Fix & Troubleshooting
- System Requirements
- Dependencies & Tech Stack
- Credits & Acknowledgments
- License
1-Click DLSS 5 is an open-source, automated neural rendering management suite designed to inject NVIDIA DLSS 5 Neural Reconstruction (DLSS-NR), Neural Uplift, Ray Reconstruction, and Synthetic DLAA Scaling into any PC game regardless of whether the title natively supports DLSS.
Traditionally, integrating DLSS-NR, custom ReShade add-ons, optical flow estimation, and proxy DLLs required manual file placement, INI editing, shader path ordering, and complex configuration. 1-Click DLSS 5 unifies the entire ecosystem into a streamlined, high-performance GUI that handles game discovery, API detection, payload injection, optical flow calibration, and 100% clean factory restoration in a single click.
Streamlined HUD v2 layout with 3-step workflow, real-time D3D12 detection, and automated Mode 1 selection for native DLSS games.
Redirects in-game AMD FSR 2/3 or Intel XeSS calls directly into the NVIDIA DLSS-NR neural model via proxy redirection.
Engineered for games without any native upscalers using Lumenite Kernel optical flow motion vectors and zero loss of clarity.
- ⚡ Native 64-Bit Compiled Executable (
1-Click-DLSS5.exe): Seamless silent execution with embedded high-resolution application icon, Windows 11 manifest, and Per-Monitor V2 High-DPI scaling (zero console flashing). - 🎮 Instant Game Auto-Discovery via Windows Registry: Dynamic multi-drive scanning querying official Registry paths for Steam, Epic Games, GOG Galaxy, Xbox Games, and custom directories.
- 🎯 Deterministic PE Import Table (IAT) Inspection: Directly scans game binaries for D3D12, D3D11, Vulkan, and OpenGL imports, ensuring flawless API detection even without local DirectX DLLs.
- 📂 Seamless Drag & Drop Support: Drag any game folder or executable directly from File Explorer into the window to configure injection in 1 second.
- ⚡ 1-Click Auto-Fix Engine: Automatically detects and resolves file locks, lingering background processes, and folder permissions (
attrib -r) with zero manual effort. - 🩺 System Diagnostics Suite: Built-in hardware checklist verifying RTX tensor capabilities, write permissions, process states, and runtime integrity.
- 🌍 10 Native Languages: Full dynamic UI translation with instant switching for English, Portuguese (BR), Spanish, German, French, Italian, Japanese, Simplified Chinese, Russian, and Korean.
- 🔄 Universal Graphics API Support: Direct interception and hooking for DirectX 12, DirectX 11, DirectX 9, Vulkan, and OpenGL.
- 🧱 32-Bit (x86) & 64-Bit (x64) Support: Transparent IPC bridge via
host64to enable modern 64-bit neural models in legacy 32-bit executables. - ↩️ 100% Clean Factory Restoration: Surgical uninstaller that strictly preserves native game binaries (protects
sl.interposer.dllandsl.common.dllin Witcher 3 / Cyberpunk) while wiping all injected mod files.
flowchart TD
A[Target Game Executable] --> B[1-Click DLSS 5 Engine]
B --> C{Detect Upscaler & API}
C -->|Native DLSS Detected| D[Mode 1: Direct Mode]
D --> D1[Streamline SDK + RenoDX Addon]
D1 --> D2[nvngx_dlssnr.dll Tensor Pipeline]
C -->|FSR 2 / XeSS Detected| E[Mode 2: OptiScaler Bridge]
E --> E1[OptiScaler Proxy version.dll]
E1 --> E2[Redirect FSR/XeSS -> DLSS-NR]
C -->|No Native Upscaler| F[Mode 3: Universal Feeder]
F --> F1[ReShade 6.x Add-on dxgi.dll]
F1 --> F2[Lumenite Kernel: Optical Flow MV]
F2 --> F3[DLSS5_Feed.fx Texture Expose]
F3 --> F4[dlss5-feed.addon64 -> D3D12 DLAA 1.0x]
F4 --> F5[nvngx_dlssnr.dll Neural Reconstruction]
-
API & Upscaler Inspection: The engine scans the game directory for headers, PE machine types (x86/x64), import tables, and existing upscaler signatures (
nvngx_dlss.dll,amd_fidelityfx_dx12.dll,ffx_fsr2*.dll,libxess.dll). -
Proxy Injection: Depending on the graphics API, the application places an appropriate wrapper (
dxgi.dll,d3d12.dll,d3d9.dll,opengl32.dll, orversion.dll). -
Motion Vector & Depth Feed: For non-DLSS games, the Lumenite Kernel computes optical flow motion vectors in screen space (
RG16_FLOAT) alongside depth linearization, feeding the synthetic DLAA feature contract ($1.0\times$ scale) indlss5-feed.addon64. -
Neural Reconstruction: The NVIDIA DLSS-NR model (
nvngx_dlssnr.dll) processes the color buffer and motion vectors, eliminating noise, enhancing fine edge structures, and improving visual stability.
- Best For: Games that natively ship with DLSS (Cyberpunk 2077, Forza Horizon 5, Alan Wake 2, etc.).
- How it Works: Injects Streamline interposer DLLs and the RenoDX DLSS 5 Add-on (
renodx-dlss5.addon64), intercepting native NGX evaluate calls and upgrading standard DLSS upscaling to DLSS-NR Neural Reconstruction. - In-Game Setting: Turn ON DLSS in the game's Video Settings (Quality / Balanced / Performance).
- Best For: Games that only support AMD FSR 2/3 or Intel XeSS (God of War, Horizon Zero Dawn, Starfield, etc.).
- How it Works: Injects OptiScaler as a proxy (
version.dll), intercepting FSR2/XeSS API calls and redirecting them to the DLSS-NR neural pipeline. - In-Game Setting: Turn ON FSR 2, FSR 3, or XeSS in the game's Video Settings.
- Best For: Any DirectX 11, DirectX 12, Vulkan, OpenGL, or 32-bit game without any native upscalers (Mafia Definitive Edition, GTA V, Dark Souls III, Final Fantasy X HD, etc.).
- How it Works: Uses ReShade Add-on architecture + Lumenite Kernel optical flow motion estimation + DLSS5-Feeder. Creates a synthetic D3D12 DLAA device, evaluates DLSS-NR at 100% native resolution, and outputs pristine, reconstructed frames with zero blur and zero ghosting.
- In-Game Setting: Keep in-game upscalers OFF (Runs in 100% Native Screen Resolution).
| Category | Supported Technologies / Games | Injection Mode |
|---|---|---|
| Native DLSS Titles | Cyberpunk 2077, Forza Horizon 5, Hogwarts Legacy, Spider-Man Remastered | Mode 1 (Direct) |
| FSR 2 / 3 Only | God of War, Horizon Zero Dawn, Dead Island 2, The Last of Us Part I | Mode 2 (OptiScaler) |
| Intel XeSS Only | Shadow of the Tomb Raider, Ghostwire Tokyo, Chorus | Mode 2 (OptiScaler) |
| DirectX 11 Games | Mafia Definitive Edition, GTA V, Witcher 3 (DX11), Dark Souls III, Sekiro | Mode 3 (Feeder) |
| DirectX 12 (Non-DLSS) | Elden Ring, Halo Infinite, Star Wars Jedi: Survivor | Mode 3 (Feeder) |
| Vulkan / OpenGL | Doom (2016), Doom Eternal (Vulkan), No Man's Sky, Emulators (RPCS3, Ryujinx) | Mode 3 (Feeder) |
| 32-Bit (x86) Classics | Final Fantasy X/X-2 HD, Skyrim (LE 32-bit), Fallout 3, New Vegas | Mode 3 (Feeder + Host64) |
| Unreal Engine 4 & 5 | All UE4 / UE5 packaged titles with DX11 or DX12 runtimes | Auto-Detected |
- Download Release: Grab the latest
1-Click-DLSS5-v2.7.0-beta.zipfrom Releases. - Extract & Run: Extract the archive and launch
1-Click-DLSS5.bat(or use1-Click-DLSS5.vbsfor silent execution). - Select Game: Choose your game from the auto-detected library or click
📁 BROWSE GAMEto select a game folder. - Install: The ideal mode is chosen automatically. Click
[⚡] 1-CLICK: INSTALL DLSS 5. - Play: Click
[►] LAUNCH GAME NOWand enjoy enhanced clarity and neural graphics!
If you encounter an issue (e.g., game opened in background, Windows read-only lock, or anti-cheat conflict):
- Click the
[⚡] RESOLVER PROBLEMA EM 1 CLIQUE(or1-CLICK AUTO-FIX) button in the error dialog. - The Auto-Fix engine will:
- Terminate lingering background processes for the target game executable.
- Strip recursive read-only attributes from the game folder.
- Clean stale runtime state files and re-apply injection.
- Open
📄 VER LOG COMPLETOat the bottom right to inspect the continuous telemetry log file (1-Click-DLSS5.log).
- GPU: NVIDIA GeForce RTX 20, 30, 40, or 50 Series (RTX 2060, RTX 3060, RTX 4070, RTX 5080, etc.).
- OS: Windows 10 (64-bit) or Windows 11 (64-bit).
- Driver: NVIDIA Game Ready Driver v535.xx or newer.
- Runtimes: Microsoft Visual C++ 2015–2022 Redistributable (x64 & x86).
- UI Framework: Windows Forms (.NET CLR) styled with modern dark theme design tokens.
- Execution Engine: PowerShell 5.1+ Native Scripting with Win32 P/Invoke integration.
- Proxy Interception: ReShade 6.x (Add-on Edition) by crosire.
- Neural Uplift & Tone Mapping: RenoDX Framework by clshortfuse.
- Motion Estimation Kernel: LumeniteFX Suite by umar-afzaal.
- Synthetic DLAA Feeder: DLSS5-Feeder (v0.12.0) by jlrouzies-fr & NIGos.
- Upscaler Bridge: OptiScaler by cdozdil & Dagherbou.
- Neural Model: NVIDIA NGX DLSS-NR SDK (
nvngx_dlssnr.dll).
We extend our deep gratitude to the brilliant open-source graphics programming and modding community whose tools and research made this project possible:
- clshortfuse — Creator of RenoDX, the groundbreaking ReShade add-on framework for HDR and DLSS-NR neural uplift.
- jlrouzies-fr — Creator of DLSS5-Feeder, enabling synthetic D3D12 DLAA and universal buffer transport for non-DLSS games.
- umar-afzaal — Author of LumeniteFX, providing the high-precision optical flow motion vector kernel (
Lumenite_Kernel.fx). - cdozdil & Dagherbou — Creators of OptiScaler and OptiScaler_DLSSNR, enabling seamless FSR2/XeSS to DLSS-NR redirection.
- crosire — Creator of ReShade, the foundational post-processing and add-on injection runtime.
- NVIDIA Corporation — Creators of the DLSS SDK, Streamline, and NGX Neural Rendering.
- Google DeepMind — 1-Click DLSS 5 was architected, refactored, and engineered using Gemini 3.7 Flash Thinking (High / Pro).
This project is licensed under the MIT License — see the LICENSE file for details.



