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⚡ 1-Click DLSS 5 (v3.0.2)

1-Click DLSS 5 Logo

Universal Neural Control Center • RTX 20/30/40/50 Series

Deploy Next-Generation DLSS 5 Neural Rendering into Any PC Game with Just 1 Click.

Release License Platform Architecture Languages Engine


📖 Table of Contents


🚀 Overview

1-Click DLSS 5 is an open-source, automated neural rendering management suite designed to inject NVIDIA DLSS 5 Neural Reconstruction (DLSS-NR), Neural Uplift, Ray Reconstruction, and Synthetic DLAA Scaling into any PC game regardless of whether the title natively supports DLSS.

Traditionally, integrating DLSS-NR, custom ReShade add-ons, optical flow estimation, and proxy DLLs required manual file placement, INI editing, shader path ordering, and complex configuration. 1-Click DLSS 5 unifies the entire ecosystem into a streamlined, high-performance GUI that handles game discovery, API detection, payload injection, optical flow calibration, and 100% clean factory restoration in a single click.


🖼️ UI & Interface Previews

1️⃣ Mode 1: Direct Injection Mode (Cyberpunk 2077 • Native DLSS)

Mode 1: Direct Injection

Streamlined HUD v2 layout with 3-step workflow, real-time D3D12 detection, and automated Mode 1 selection for native DLSS games.


2️⃣ Mode 2: OptiScaler Bridge Mode (God of War • AMD FSR 2/3 & Intel XeSS)

Mode 2: OptiScaler Bridge

Redirects in-game AMD FSR 2/3 or Intel XeSS calls directly into the NVIDIA DLSS-NR neural model via proxy redirection.


3️⃣ Mode 3: Universal Feeder Mode (Mafia: Definitive Edition • 100% Native DLAA)

Mode 3: Universal Feeder

Engineered for games without any native upscalers using Lumenite Kernel optical flow motion vectors and zero loss of clarity.


🌟 Key Features

  • Native 64-Bit Compiled Executable (1-Click-DLSS5.exe): Seamless silent execution with embedded high-resolution application icon, Windows 11 manifest, and Per-Monitor V2 High-DPI scaling (zero console flashing).
  • 🎮 Instant Game Auto-Discovery via Windows Registry: Dynamic multi-drive scanning querying official Registry paths for Steam, Epic Games, GOG Galaxy, Xbox Games, and custom directories.
  • 🎯 Deterministic PE Import Table (IAT) Inspection: Directly scans game binaries for D3D12, D3D11, Vulkan, and OpenGL imports, ensuring flawless API detection even without local DirectX DLLs.
  • 📂 Seamless Drag & Drop Support: Drag any game folder or executable directly from File Explorer into the window to configure injection in 1 second.
  • 1-Click Auto-Fix Engine: Automatically detects and resolves file locks, lingering background processes, and folder permissions (attrib -r) with zero manual effort.
  • 🩺 System Diagnostics Suite: Built-in hardware checklist verifying RTX tensor capabilities, write permissions, process states, and runtime integrity.
  • 🌍 10 Native Languages: Full dynamic UI translation with instant switching for English, Portuguese (BR), Spanish, German, French, Italian, Japanese, Simplified Chinese, Russian, and Korean.
  • 🔄 Universal Graphics API Support: Direct interception and hooking for DirectX 12, DirectX 11, DirectX 9, Vulkan, and OpenGL.
  • 🧱 32-Bit (x86) & 64-Bit (x64) Support: Transparent IPC bridge via host64 to enable modern 64-bit neural models in legacy 32-bit executables.
  • ↩️ 100% Clean Factory Restoration: Surgical uninstaller that strictly preserves native game binaries (protects sl.interposer.dll and sl.common.dll in Witcher 3 / Cyberpunk) while wiping all injected mod files.

🔬 How It Works (Under the Hood)

flowchart TD
    A[Target Game Executable] --> B[1-Click DLSS 5 Engine]
    B --> C{Detect Upscaler & API}
    
    C -->|Native DLSS Detected| D[Mode 1: Direct Mode]
    D --> D1[Streamline SDK + RenoDX Addon]
    D1 --> D2[nvngx_dlssnr.dll Tensor Pipeline]
    
    C -->|FSR 2 / XeSS Detected| E[Mode 2: OptiScaler Bridge]
    E --> E1[OptiScaler Proxy version.dll]
    E1 --> E2[Redirect FSR/XeSS -> DLSS-NR]
    
    C -->|No Native Upscaler| F[Mode 3: Universal Feeder]
    F --> F1[ReShade 6.x Add-on dxgi.dll]
    F1 --> F2[Lumenite Kernel: Optical Flow MV]
    F2 --> F3[DLSS5_Feed.fx Texture Expose]
    F3 --> F4[dlss5-feed.addon64 -> D3D12 DLAA 1.0x]
    F4 --> F5[nvngx_dlssnr.dll Neural Reconstruction]
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  1. API & Upscaler Inspection: The engine scans the game directory for headers, PE machine types (x86/x64), import tables, and existing upscaler signatures (nvngx_dlss.dll, amd_fidelityfx_dx12.dll, ffx_fsr2*.dll, libxess.dll).
  2. Proxy Injection: Depending on the graphics API, the application places an appropriate wrapper (dxgi.dll, d3d12.dll, d3d9.dll, opengl32.dll, or version.dll).
  3. Motion Vector & Depth Feed: For non-DLSS games, the Lumenite Kernel computes optical flow motion vectors in screen space (RG16_FLOAT) alongside depth linearization, feeding the synthetic DLAA feature contract ($1.0\times$ scale) in dlss5-feed.addon64.
  4. Neural Reconstruction: The NVIDIA DLSS-NR model (nvngx_dlssnr.dll) processes the color buffer and motion vectors, eliminating noise, enhancing fine edge structures, and improving visual stability.

🎛️ The 3 Injection Modes

1️⃣ Mode 1: Direct Mode (Native DLSS)

  • Best For: Games that natively ship with DLSS (Cyberpunk 2077, Forza Horizon 5, Alan Wake 2, etc.).
  • How it Works: Injects Streamline interposer DLLs and the RenoDX DLSS 5 Add-on (renodx-dlss5.addon64), intercepting native NGX evaluate calls and upgrading standard DLSS upscaling to DLSS-NR Neural Reconstruction.
  • In-Game Setting: Turn ON DLSS in the game's Video Settings (Quality / Balanced / Performance).

2️⃣ Mode 2: OptiScaler Bridge Mode (FSR2 / XeSS)

  • Best For: Games that only support AMD FSR 2/3 or Intel XeSS (God of War, Horizon Zero Dawn, Starfield, etc.).
  • How it Works: Injects OptiScaler as a proxy (version.dll), intercepting FSR2/XeSS API calls and redirecting them to the DLSS-NR neural pipeline.
  • In-Game Setting: Turn ON FSR 2, FSR 3, or XeSS in the game's Video Settings.

3️⃣ Mode 3: Universal Feeder Mode (Synthetic DLAA 100% Native)

  • Best For: Any DirectX 11, DirectX 12, Vulkan, OpenGL, or 32-bit game without any native upscalers (Mafia Definitive Edition, GTA V, Dark Souls III, Final Fantasy X HD, etc.).
  • How it Works: Uses ReShade Add-on architecture + Lumenite Kernel optical flow motion estimation + DLSS5-Feeder. Creates a synthetic D3D12 DLAA device, evaluates DLSS-NR at 100% native resolution, and outputs pristine, reconstructed frames with zero blur and zero ghosting.
  • In-Game Setting: Keep in-game upscalers OFF (Runs in 100% Native Screen Resolution).

📊 Compatibility Matrix

Category Supported Technologies / Games Injection Mode
Native DLSS Titles Cyberpunk 2077, Forza Horizon 5, Hogwarts Legacy, Spider-Man Remastered Mode 1 (Direct)
FSR 2 / 3 Only God of War, Horizon Zero Dawn, Dead Island 2, The Last of Us Part I Mode 2 (OptiScaler)
Intel XeSS Only Shadow of the Tomb Raider, Ghostwire Tokyo, Chorus Mode 2 (OptiScaler)
DirectX 11 Games Mafia Definitive Edition, GTA V, Witcher 3 (DX11), Dark Souls III, Sekiro Mode 3 (Feeder)
DirectX 12 (Non-DLSS) Elden Ring, Halo Infinite, Star Wars Jedi: Survivor Mode 3 (Feeder)
Vulkan / OpenGL Doom (2016), Doom Eternal (Vulkan), No Man's Sky, Emulators (RPCS3, Ryujinx) Mode 3 (Feeder)
32-Bit (x86) Classics Final Fantasy X/X-2 HD, Skyrim (LE 32-bit), Fallout 3, New Vegas Mode 3 (Feeder + Host64)
Unreal Engine 4 & 5 All UE4 / UE5 packaged titles with DX11 or DX12 runtimes Auto-Detected

⚡ Quick Start Guide

  1. Download Release: Grab the latest 1-Click-DLSS5-v2.7.0-beta.zip from Releases.
  2. Extract & Run: Extract the archive and launch 1-Click-DLSS5.bat (or use 1-Click-DLSS5.vbs for silent execution).
  3. Select Game: Choose your game from the auto-detected library or click 📁 BROWSE GAME to select a game folder.
  4. Install: The ideal mode is chosen automatically. Click [⚡] 1-CLICK: INSTALL DLSS 5.
  5. Play: Click [►] LAUNCH GAME NOW and enjoy enhanced clarity and neural graphics!

🛠️ 1-Click Auto-Fix & Troubleshooting

If you encounter an issue (e.g., game opened in background, Windows read-only lock, or anti-cheat conflict):

  1. Click the [⚡] RESOLVER PROBLEMA EM 1 CLIQUE (or 1-CLICK AUTO-FIX) button in the error dialog.
  2. The Auto-Fix engine will:
    • Terminate lingering background processes for the target game executable.
    • Strip recursive read-only attributes from the game folder.
    • Clean stale runtime state files and re-apply injection.
  3. Open 📄 VER LOG COMPLETO at the bottom right to inspect the continuous telemetry log file (1-Click-DLSS5.log).

💻 System Requirements

  • GPU: NVIDIA GeForce RTX 20, 30, 40, or 50 Series (RTX 2060, RTX 3060, RTX 4070, RTX 5080, etc.).
  • OS: Windows 10 (64-bit) or Windows 11 (64-bit).
  • Driver: NVIDIA Game Ready Driver v535.xx or newer.
  • Runtimes: Microsoft Visual C++ 2015–2022 Redistributable (x64 & x86).

📦 Dependencies & Tech Stack

  • UI Framework: Windows Forms (.NET CLR) styled with modern dark theme design tokens.
  • Execution Engine: PowerShell 5.1+ Native Scripting with Win32 P/Invoke integration.
  • Proxy Interception: ReShade 6.x (Add-on Edition) by crosire.
  • Neural Uplift & Tone Mapping: RenoDX Framework by clshortfuse.
  • Motion Estimation Kernel: LumeniteFX Suite by umar-afzaal.
  • Synthetic DLAA Feeder: DLSS5-Feeder (v0.12.0) by jlrouzies-fr & NIGos.
  • Upscaler Bridge: OptiScaler by cdozdil & Dagherbou.
  • Neural Model: NVIDIA NGX DLSS-NR SDK (nvngx_dlssnr.dll).

🤝 Credits & Acknowledgments

We extend our deep gratitude to the brilliant open-source graphics programming and modding community whose tools and research made this project possible:

  • clshortfuse — Creator of RenoDX, the groundbreaking ReShade add-on framework for HDR and DLSS-NR neural uplift.
  • jlrouzies-fr — Creator of DLSS5-Feeder, enabling synthetic D3D12 DLAA and universal buffer transport for non-DLSS games.
  • umar-afzaal — Author of LumeniteFX, providing the high-precision optical flow motion vector kernel (Lumenite_Kernel.fx).
  • cdozdil & Dagherbou — Creators of OptiScaler and OptiScaler_DLSSNR, enabling seamless FSR2/XeSS to DLSS-NR redirection.
  • crosire — Creator of ReShade, the foundational post-processing and add-on injection runtime.
  • NVIDIA Corporation — Creators of the DLSS SDK, Streamline, and NGX Neural Rendering.
  • Google DeepMind1-Click DLSS 5 was architected, refactored, and engineered using Gemini 3.7 Flash Thinking (High / Pro).

📄 License

This project is licensed under the MIT License — see the LICENSE file for details.

About

Universal Steam-style Game Center & 1-Click Neural DLSS 5 Injector for ALL PC Games (DX11/DX12/Vulkan) & All NVIDIA GeForce RTX 20, 30, 40 & 50 Series. Featuring 100% Native DLAA Feeder Mode, OptiScaler Bridge & Direct Injection.

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