Remove vim-style keybindings (hjkl) from navigation - #32
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- Remove h/j/k/l as movement aliases from world map (HJKL conflicts) - Remove j/k from Menu, charCreate list/skills navigation (HJKL; j also globally intercepted to open Jukebox in most game states) - Remove k/K from Jukebox up-navigation (HJKL) - Reorder Menu.handleKey so explicit opt.key shortcuts are checked before WASD navigation keys, fixing s="Save Game" being shadowed by s=move-down https://claude.ai/code/session_01PEoMNt9CCkZeuBTjYM9Y9y
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This PR removes support for vim-style navigation keybindings (hjkl) across the codebase, standardizing on arrow keys and WASD for movement controls.
Summary
Vim-style keybindings (h/j/k/l for left/down/up/right navigation) have been removed from all UI components. The codebase now consistently uses arrow keys and WASD as the primary alternative navigation methods.
Key Changes
Implementation Details
The Menu.ts refactoring also improves key handling priority:
This ensures that option-specific shortcuts cannot be shadowed by navigation keybindings.
https://claude.ai/code/session_01PEoMNt9CCkZeuBTjYM9Y9y