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phaax
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Merge pull request #32 from phaax/claude/fix-keybind-conflicts-arej2
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#20:
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497fcbf
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phaax
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Remove vim-style keybindings (hjkl) from navigation
CI
#56:
Pull request
#32
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phaax
58s
claude/fix-keybind-conflicts-arej2
claude/fix-keybind-conflicts-arej2
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Fix keybind conflicts: remove HJKL movement and fix shortcut shadowing
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#55:
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claude/fix-keybind-conflicts-arej2
claude/fix-keybind-conflicts-arej2
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Merge pull request #31 from phaax/claude/find-missing-gameplay-featur…
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Add README with project overview, setup instructions, and feature sum…
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#54:
Pull request
#31
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59s
claude/find-missing-gameplay-features-JVvZx
claude/find-missing-gameplay-features-JVvZx
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Add README with project overview, setup instructions, and feature sum…
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claude/find-missing-gameplay-features-JVvZx
claude/find-missing-gameplay-features-JVvZx
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Merge pull request #30 from phaax/claude/find-missing-gameplay-featur…
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Add equipment effects, boss phase 2, locked chests, and combat enhancements
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#52:
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1m 5s
claude/find-missing-gameplay-features-JVvZx
claude/find-missing-gameplay-features-JVvZx
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Implement missing gameplay mechanics: item effects, locked chests, bo…
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claude/find-missing-gameplay-features-JVvZx
claude/find-missing-gameplay-features-JVvZx
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Merge pull request #29 from phaax/claude/identify-missing-features-1jFLs
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Add race-specific mechanics and combat balance adjustments
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claude/identify-missing-features-1jFLs
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Fix RNG determinism and halfling social stacking
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claude/identify-missing-features-1jFLs
claude/identify-missing-features-1jFLs
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Implement missing gameplay mechanics for race traits and skill passives
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#48:
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claude/identify-missing-features-1jFLs
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Merge pull request #28 from phaax/claude/analyze-test-coverage-NyIMW
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Add unit tests for RNG, combat, quest, autotile, and world generation; fix CI
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#47:
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56s
claude/analyze-test-coverage-NyIMW
claude/analyze-test-coverage-NyIMW
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claude/analyze-test-coverage-NyIMW
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Merge pull request #27 from phaax/claude/expand-equipment-variants-T4A2z
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Expand equipment variants, add region system, fix vendor overlap, and implement missing skill passives
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#45:
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claude/expand-equipment-variants-T4A2z
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Fix duplicate buyPrice declaration in shopScreen causing build failure
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#44:
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claude/expand-equipment-variants-T4A2z
claude/expand-equipment-variants-T4A2z
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Expand equipment variants, add region system, fix vendor overlap, and implement missing skill passives
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#43:
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claude/expand-equipment-variants-T4A2z
claude/expand-equipment-variants-T4A2z
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Expand equipment variants, add region system, fix vendor overlap, and…
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#42:
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claude/expand-equipment-variants-T4A2z
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Merge pull request #26 from phaax/claude/plan-graphics-dungeons-yf3nH
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Add auto-tiling walls, multi-floor buildings, CA cave gen, and enhanced dungeons
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#41:
Pull request
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opened by
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52s
claude/plan-graphics-dungeons-yf3nH
claude/plan-graphics-dungeons-yf3nH
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Add auto-tiling walls, multi-floor buildings, CA cave gen, and enhanc…
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claude/plan-graphics-dungeons-yf3nH
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Merge pull request #25 from phaax/claude/fix-input-handling-bugs-fXhHi
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