Skip to content

Latest commit

 

History

History
131 lines (107 loc) · 9.42 KB

File metadata and controls

131 lines (107 loc) · 9.42 KB

GalaxyQuest — Documentation Index

Navigation index for all project documentation.
Documentation is divided into three strictly separate areas:

Folder Content
technical/ Implementation, architecture, engineering
gamedesign/ Game design, mechanics, balancing
lore/ Narrative, factions, LORA / art generation

🚀 Quick Start

Document Content Time
../README.md Installation, Docker setup, Quick Start 5 min
technical/DEV_USERS.md Pre-seeded dev accounts 2 min
gamedesign/START_HERE.md Game design orientation 5 min

🏗️ Technical — Implementation & Engineering

Everything about the code, infrastructure, and system architecture.

Document Content
technical/ARCHITECTURE.md Main technical reference — backend, frontend, engine, DB, security
technical/DOCUMENTATION_GUIDE.md How to navigate and contribute to docs
technical/IMPLEMENTATION_AUDIT.md Implementierungs-Audit — Vollständige Statusanalyse aller Systeme (Stand 11.04.2026)
technical/GAP_TODO.md Gap-TODO — priorisierte Lücken zwischen Design und Implementierung
technical/TEMPLATE_SYSTEM_DESIGN.md Template system design — Mustache in PHP, JS & CSS: Vorgaben, Vor-/Nachteile, Migrationsplan
technical/MIGRATION_STRATEGY_OOP.md OOP refactoring roadmap and conventions
technical/PROJECTION_RUNBOOK.md Projection runtime operations guide
technical/OLLAMA_SETUP.md Ollama local LLM setup and configuration
technical/DEV_USERS.md Pre-seeded development accounts
technical/ROADMAP.md Engine & feature development roadmap
technical/FUTURE_ENHANCEMENTS.md Planned features and extension points
technical/FACTION_3D_VFX_RUNTIME_MAPPING.md Runtime-Mapping: gqVfxEmitters/gqWeaponFx -> ParticleEmitter/BeamEffect
technical/WAVE_17_IMPLEMENTATION_PLAN.md Wave 17 — Pirates + Economy + War full domain feature completion plan
technical/IMPLEMENTATION_STATUS_SUMMARY.md Implementation status: Pirates, Economy, War systems (~70 % complete)
technical/IMPLEMENTATION_CHECKLIST.md VFX Phase 1 implementation final verification checklist

WebGPU Engine

Document Content
technical/webgpu_architecture.md Engine architecture overview
technical/webgpu_implementation_guide.md Implementation guide and usage
technical/webgpu_api_reference.md Engine API reference
technical/webgpu_migration_roadmap.md WebGL → WebGPU migration plan
technical/webgl_engine_analysis.md Legacy WebGL engine analysis
technical/WEBGPU_ENGINE_ATTRIBUTION.md Third-party attributions and licenses
technical/GALAXY_POSTPROCESS_ROADMAP.md Post-processing pipeline roadmap
technical/COLONY_BUILDING_WEBGPU_DESIGN.md Colony building system — WebGPU integration design

Performance & Data Encoding

Document Content
technical/PERFORMANCE_BASELINE.md Performance baselines and QA gates
technical/BENCHMARK_RESULTS.md Benchmark analysis
technical/BENCHMARK_QUICKSTART.md How to run benchmarks
technical/BINARY_ENCODING_V2.md Binary protocol V2 specification
technical/DELTA_ENCODING_V3.md Delta encoding V3 specification
technical/COMPRESSION.md Gzip + trimming compression overview
technical/SCIENTIFIC_REFERENCES.md Academic references for compression algorithms

VFX & Combat Implementation Reports

Document Content
technical/WEAPON_FIRE_INTEGRATION.md Weapon fire VFX — architecture, event flow, usage guide
technical/VFX_PROJECT_COMPLETION_REPORT.md VFX project completion report
technical/PHASE_1_COMPLETION_SUMMARY.md Combat/VFX Phase 1 completion summary
technical/PHASE_2_COMPLETION.md Combat Phase 2 — multi-entity weapon-fire completion
technical/PHASE_2_IMPLEMENTATION.md Combat Phase 2 implementation design
technical/PHASE_2_VERIFICATION.md Combat Phase 2 verification report
technical/PHASE_3_COMPLETION.md Combat Phase 3 — debris destruction system completion
technical/PHASE_3_DEBRIS_SYSTEM.md Debris destruction system design

Traders System

Document Content
technical/TRADERS_README.md Traders system overview
technical/TRADERS_INTEGRATION_GUIDE.md Traders system integration guide
technical/TRADERS_SYSTEM_IMPLEMENTATION.md Traders system implementation details

🎮 Game Design — Mechanics & Balancing

Everything about what the game does: rules, mechanics, systems, and balance.

Document Content
gamedesign/GAMEDESIGN.md Definitive game design document (~1 100 lines)
gamedesign/README_GAMEDESIGN.md 5-minute game design overview
gamedesign/ARCHITECTURE_GAMEDESIGN.md Design document structure and navigation
gamedesign/START_HERE.md Orientation guide for game design contributors
gamedesign/GAMEPLAY_DATA_MODEL.md Data model, mechanics, balancing formulas
gamedesign/EMPIRE_CATEGORIES.md Empire categories — Wirtschaft, Militär, Forschung, Wachstum, Stabilität, Diplomatie, Spionage
gamedesign/FTL_DRIVE_DESIGN.md FTL drive system — faction designs and balancing
gamedesign/VESSEL_MODULE_BLUEPRINT_DESIGN.md Vessel blueprint and module system
gamedesign/FACTION_3D_OBJECT_DESIGN_LANGUAGE.md Fraktionsspezifische 3D-Objekt-Designsprache (KI -> Three.js JSON)
gamedesign/FACTION_3D_GENERATION_EXAMPLES.md Prompt- und JSON-Beispiele fuer fraktionsspezifische 3D-Objekte
gamedesign/GAME_CLASSICS_INSPIRATION.md Classic game inspirations and adopted mechanics
gamedesign/COLONIZATION_SYSTEM_DESIGN.md Colonization system — Empire Sprawl, sectors, governors, buildings
gamedesign/COMBAT_SYSTEM_DESIGN.md Combat system — battle simulator, war mechanics, PvP, exhaustion
gamedesign/COLONY_BUILDING_SYSTEM_DESIGN.md Colony building system — isometric 3D layout, building slots, districts
gamedesign/FACTION_INTRODUCTION.md Spielerstart & Fraktionsaufstieg — Herolde, Reputationssystem, Tutorial-Klimax
gamedesign/ONBOARDING_PROLOGUE_DESIGN.md Narrativer Registrierungsprolog — 5-stufiger Onboarding-Flow, fraktionsspezifische Prologe

📖 Lore — Narrative, Factions & Art

Story, world-building, faction lore, and LORA / image generation assets.

Document Content
gamedesign/GAMEDESIGN.md Authoritative faction lore — Rassen, Biologie, Kultur, Nebenfraktionen
lore/gamedesign_fractions.md ⚠️ Deprecated tombstone — redirects to GAMEDESIGN.md
lore/gamedesign_fractions_backup.md Full legacy archive (8200 lines) — reference only
lore/ART_PROMPTS_SDXL.md SDXL image generation prompts (portraits, environments)
lore/ART_QUICKSTART.md Art generation quick start guide (SwarmUI / ComfyUI)
lore/LORA_TRAINING_GUIDE.md LoRA model training guide for faction-specific art generation
lore/side_factions/ Nebenfraktionen — NPC-only side faction lore, NPC rosters, plot arcs (12 factions)