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fix(origine): snap origin est le chemin du retour, et le bouton reste…
CI
#28:
Commit
5a63836
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infinition
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feat(origine): la poser sur le curseur 3D quand la regle n'est pas ce…
CI
#27:
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852f470
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feat(orientation): des huitiemes de tour, et l'origine a cote
CI
#26:
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dee4156
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feat(objets): un objet en plusieurs parties, comme le jeu les construit
CI
#25:
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feat(catalogue): une recherche sur les 298 categories, et les titres …
CI
#24:
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feat(objets): on peut poser dessus, la hauteur ne s'etire pas, et tou…
CI
#23:
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feat(mod): galerie 3 colonnes, selection multiple, et un canape garde…
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#22:
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feat(mod): lister les objets du mod avec leurs vraies miniatures, et …
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#21:
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feat(echelle): une silhouette de Para a cote de l'objet, et un Para m…
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#20:
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fix(export): l'objet partait retourne, miniature et assise comprises
CI
#19:
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fix(sens): un Para s'assoit face a la fleche, et l'objet dit de quel …
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#18:
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fix(assise): une chaise ne porte aucune poignee, et on s'y assoit dos…
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#17:
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fix(assise): l'assise est la plus grande surface plane, pas une fraction
CI
#16:
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feat(assise): la chaise refuse les deux poignees et montre ou l'on s'…
CI
#15:
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Demander au jeu de s'expliquer, au lieu de deviner
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#14:
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Ecrire le gabarit de place assise sur l'objet, pas seulement le tag
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#13:
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Dire ce que le tag apporte, place assise et interactions
CI
#12:
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Dire si un Para se servira de l'objet, ce que decide le tag
CI
#11:
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Ajouter l'etirement par axe, la seconde poignee du jeu
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#10:
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Add interface and in-game screenshots to READMEs
CI
#9:
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Revenir a la surface du jeu par defaut, la seule prouvee a l'ecran
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#8:
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Retirer le swatch par defaut de la surface, qui rendait l'objet blanc
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#7:
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Empecher l'apercu de devenir sa propre source, et sa brillance de mentir
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#6:
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Voir le rendu du jeu avant d'ecrire, et rebaker apres decimation
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#5:
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Donner a chaque objet sa propre entree de tag
CI
#4:
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