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Data-driven software engineer working across DevSecOps tooling, automotive telemetry, and game development. I bridge low-level hardware interfaces with real-time data architectures and immersive simulations, applying strict systems programming methodologies and applied machine learning where relevant.
Having participated in Datathons, I leverage data analytics alongside secure software design to connect mechanical engineering, systems programming, and interactive media.
Zero-telemetry local-first scanner that detects hardcoded API keys, tokens, private keys, and database credentials before they reach version control or CI/CD pipelines.
Built with TypeScriptNode.jsCommanderZod
Features
Leak-safe masked findings and SARIF reporting
GitHub Action and pre-commit workflows
ReDoS-safe custom regex evaluation
🏎️ HondaTuner V2
ECU Tuning & Telemetry Suite
Open-source, bilingual EN/TR .NET 8 platform for Honda ECU tuning. A free, modern alternative to legacy graphical tools.
Built with C#.NET 8WinFormsSQLite
Features
Direct OBD 0x43/0x44 serial packet injection
Real-time graphical telemetry with live data logging and interpolation
Native CH341A / TL866 EPROM read/write support
💀 Abondeath
2D Horde-Survival Game
Vampire Survivors-inspired horde game engineered for massive entity counts without performance compromise.
Built with UnityC#2D Physics
Features
Highly optimized object pooling for large-scale enemy hordes
Custom weapon mechanics, skill trees, and wave-based progression
Scalable combat architecture with responsive gameplay loop