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About

Data-driven software engineer working across DevSecOps tooling, automotive telemetry, and game development. I bridge low-level hardware interfaces with real-time data architectures and immersive simulations, applying strict systems programming methodologies and applied machine learning where relevant.

Having participated in Datathons, I leverage data analytics alongside secure software design to connect mechanical engineering, systems programming, and interactive media.

Primary Languages: TypeScript · C# · .NET · Python
Engines: Unity · Unreal Engine
Domains: DevSecOps · OBD1/OBD2 Telemetry · Desktop Tools · 2D/3D Simulation


Tech Stack


Areas

🛡️ DevSecOps & CLI 🏎️ Auto Telemetry 🖥️ Desktop Tools 🕹️ Game Development
Static analysis, Git hooks, credential auditing OBD2 communication, real-time ECU data mapping .NET 8, WinForms, GDI+ rendering Unity, Unreal Engine, physics & 3D systems

Selected Work

🛡️ GitLeak Radar v1.5.0

CLI Secret Scanner & GitHub Action

Zero-telemetry local-first scanner that detects hardcoded API keys, tokens, private keys, and database credentials before they reach version control or CI/CD pipelines.

Built with
TypeScript Node.js Commander Zod

Features
  • Leak-safe masked findings and SARIF reporting
  • GitHub Action and pre-commit workflows
  • ReDoS-safe custom regex evaluation

🏎️ HondaTuner V2

ECU Tuning & Telemetry Suite

Open-source, bilingual EN/TR .NET 8 platform for Honda ECU tuning. A free, modern alternative to legacy graphical tools.

Built with
C# .NET 8 WinForms SQLite

Features
  • Direct OBD 0x43/0x44 serial packet injection
  • Real-time graphical telemetry with live data logging and interpolation
  • Native CH341A / TL866 EPROM read/write support

💀 Abondeath

2D Horde-Survival Game

Vampire Survivors-inspired horde game engineered for massive entity counts without performance compromise.

Built with
Unity C# 2D Physics

Features
  • Highly optimized object pooling for large-scale enemy hordes
  • Custom weapon mechanics, skill trees, and wave-based progression
  • Scalable combat architecture with responsive gameplay loop
## GitHub Activity


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