-
Notifications
You must be signed in to change notification settings - Fork 265
Pull requests: beyond-all-reason/RecoilEngine
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Stop unbind from clobbering longer key chains
#3136
opened Jul 27, 2026 by
burnhamrobertp
Contributor
•
Draft
CI: add a macOS compile gate for Apple Silicon
#3134
opened Jul 27, 2026 by
tomjn
Contributor
Loading…
feat(synctest): trigger automatically on engine build completion
#3133
opened Jul 26, 2026 by
bruno-dasilva
Collaborator
Loading…
fix issue where ships could get incorrect pathmap blocking zones
#3132
opened Jul 25, 2026 by
lostsquirrel1
Collaborator
Loading…
Fail loading when modrules.lua parsing fails #1702
#3131
opened Jul 24, 2026 by
12345swordy
Contributor
Loading…
Fix units having the wrong path id after loading a save game.
area: Pathfinding
QTPFS and HAPFS unit pathfinding systems
#3120
opened Jul 18, 2026 by
shawjef3
Loading…
Make unit select and command rebindable
area: Input
Keyboard, mouse, and controller input handling, keybindings, and the SDL input layer
#3116
opened Jul 16, 2026 by
burnhamrobertp
Contributor
Loading…
Make the mouse wheel bindable and add zoom in/out actions
area: Input
Keyboard, mouse, and controller input handling, keybindings, and the SDL input layer
status: controversial
issues where there's big concerns of utility or implementation
#3112
opened Jul 15, 2026 by
burnhamrobertp
Contributor
Loading…
perf(GL4): batch ghost-building rendering
area: Graphics/Rendering
Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc.
area: perf
Performance improvements.
#3110
opened Jul 14, 2026 by
bruno-dasilva
Collaborator
Loading…
refactor(GL4): extract EmplaceInstance submission primitive
area: Graphics/Rendering
Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc.
refactor
Internal code cleanup; paying off technical debt; janitorial work.
#3109
opened Jul 14, 2026 by
bruno-dasilva
Collaborator
Loading…
fix(GLSL/GL4): draw ghost buildings with the palette they were last seen under
area: Graphics/Rendering
Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc.
enhancement
Feature request or improvement to existing behavior
#3108
opened Jul 14, 2026 by
bruno-dasilva
Collaborator
Loading…
refactor(GLSL/GL4): extract ghost drawing to DrawGhostedBuildings
area: Graphics/Rendering
Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc.
refactor
Internal code cleanup; paying off technical debt; janitorial work.
#3107
opened Jul 14, 2026 by
bruno-dasilva
Collaborator
Loading…
Deprecate the KEYSYMS Lua table
area: Lua API
The Lua scripting API exposed to game mods, widgets, and gadgets
#3105
opened Jul 14, 2026 by
burnhamrobertp
Contributor
Loading…
ci: cross-architecture streflop/sim determinism gate (x86 vs arm64)
area: devops/gitops
CI/CD pipelines, Docker builds, CMake build system, and repository infrastructure
MacOS
Part of the big push to support Mac.
Sim/COB: avoid UB in float-to-short angle casts (fixes arm64/x86 desync)
MacOS
Part of the big push to support Mac.
#3075
opened Jun 29, 2026 by
tomjn
Contributor
Loading…
macOS: compile Objective-C sources with clang when building with GCC
MacOS
Part of the big push to support Mac.
#3073
opened Jun 29, 2026 by
tomjn
Contributor
Loading…
sound: use openal-soft instead of the frozen system OpenAL on macOS
MacOS
Part of the big push to support Mac.
#3072
opened Jun 29, 2026 by
tomjn
Contributor
Loading…
Add missing Scale ancillaries to LUS header
area: Lua API
The Lua scripting API exposed to game mods, widgets, and gadgets
#3068
opened Jun 27, 2026 by
sprunk
Collaborator
Loading…
Removed
lcstr and lcsub arrays and removed StrCaseStr
#3066
opened Jun 25, 2026 by
Nouridin
Loading…
Use system SDL2 on Linux instead of Conan
area: devops/gitops
CI/CD pipelines, Docker builds, CMake build system, and repository infrastructure
Previous Next
ProTip!
Updated in the last three days: updated:>2026-07-24.