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Pull requests: beyond-all-reason/RecoilEngine

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Pull requests list

Stop unbind from clobbering longer key chains
#3136 opened Jul 27, 2026 by burnhamrobertp Contributor Draft
CI: add a macOS compile gate for Apple Silicon
#3134 opened Jul 27, 2026 by tomjn Contributor Loading…
feat(synctest): trigger automatically on engine build completion
#3133 opened Jul 26, 2026 by bruno-dasilva Collaborator Loading…
fix issue where ships could get incorrect pathmap blocking zones
#3132 opened Jul 25, 2026 by lostsquirrel1 Collaborator Loading…
Fail loading when modrules.lua parsing fails #1702
#3131 opened Jul 24, 2026 by 12345swordy Contributor Loading…
Update BARb 1.6.27
#3130 opened Jul 24, 2026 by rlcevg Collaborator Loading…
draft: opengl gpu zones
#3123 opened Jul 20, 2026 by bruno-dasilva Collaborator Draft
Fix units having the wrong path id after loading a save game. area: Pathfinding QTPFS and HAPFS unit pathfinding systems
#3120 opened Jul 18, 2026 by shawjef3 Loading…
fix bug
#3118 opened Jul 18, 2026 by Anarchid Loading…
Make unit select and command rebindable area: Input Keyboard, mouse, and controller input handling, keybindings, and the SDL input layer
#3116 opened Jul 16, 2026 by burnhamrobertp Contributor Loading…
Make the mouse wheel bindable and add zoom in/out actions area: Input Keyboard, mouse, and controller input handling, keybindings, and the SDL input layer status: controversial issues where there's big concerns of utility or implementation
#3112 opened Jul 15, 2026 by burnhamrobertp Contributor Loading…
perf(GL4): batch ghost-building rendering area: Graphics/Rendering Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc. area: perf Performance improvements.
#3110 opened Jul 14, 2026 by bruno-dasilva Collaborator Loading…
refactor(GL4): extract EmplaceInstance submission primitive area: Graphics/Rendering Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc. refactor Internal code cleanup; paying off technical debt; janitorial work.
#3109 opened Jul 14, 2026 by bruno-dasilva Collaborator Loading…
fix(GLSL/GL4): draw ghost buildings with the palette they were last seen under area: Graphics/Rendering Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc. enhancement Feature request or improvement to existing behavior
#3108 opened Jul 14, 2026 by bruno-dasilva Collaborator Loading…
refactor(GLSL/GL4): extract ghost drawing to DrawGhostedBuildings area: Graphics/Rendering Graphics pipeline, shaders, water rendering, reflections, OpenGL code, etc. refactor Internal code cleanup; paying off technical debt; janitorial work.
#3107 opened Jul 14, 2026 by bruno-dasilva Collaborator Loading…
Deprecate the KEYSYMS Lua table area: Lua API The Lua scripting API exposed to game mods, widgets, and gadgets
#3105 opened Jul 14, 2026 by burnhamrobertp Contributor Loading…
Add KeyBindingsChanged callin
#3081 opened Jul 1, 2026 by burnhamrobertp Contributor Loading…
ci: cross-architecture streflop/sim determinism gate (x86 vs arm64) area: devops/gitops CI/CD pipelines, Docker builds, CMake build system, and repository infrastructure MacOS Part of the big push to support Mac.
#3079 opened Jun 29, 2026 by tomjn Contributor Draft
Sim/COB: avoid UB in float-to-short angle casts (fixes arm64/x86 desync) MacOS Part of the big push to support Mac.
#3075 opened Jun 29, 2026 by tomjn Contributor Loading…
macOS: compile Objective-C sources with clang when building with GCC MacOS Part of the big push to support Mac.
#3073 opened Jun 29, 2026 by tomjn Contributor Loading…
sound: use openal-soft instead of the frozen system OpenAL on macOS MacOS Part of the big push to support Mac.
#3072 opened Jun 29, 2026 by tomjn Contributor Loading…
Add missing Scale ancillaries to LUS header area: Lua API The Lua scripting API exposed to game mods, widgets, and gadgets
#3068 opened Jun 27, 2026 by sprunk Collaborator Loading…
[macOS] Add macOS SDL3 EGL runtime substrate MacOS Part of the big push to support Mac.
#3060 opened Jun 24, 2026 by yeojuny Draft
Use system SDL2 on Linux instead of Conan area: devops/gitops CI/CD pipelines, Docker builds, CMake build system, and repository infrastructure
#3058 opened Jun 23, 2026 by tomjn Contributor Draft
ProTip! Updated in the last three days: updated:>2026-07-24.