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- Status: Open.#3135 In beyond-all-reason/RecoilEngine;
- Status: Open.#3128 In beyond-all-reason/RecoilEngine;
Pathing breaks when loading a saved game
area: PathfindingQTPFS and HAPFS unit pathfinding systemsQTPFS and HAPFS unit pathfinding systemsStatus: Open.#3119 In beyond-all-reason/RecoilEngine;Unit getting stuck while trying to push past a stationary unit
area: PathfindingQTPFS and HAPFS unit pathfinding systemsQTPFS and HAPFS unit pathfinding systemsbugSomething isn't workingSomething isn't workingStatus: Open.#3114 In beyond-all-reason/RecoilEngine;Investigate constructor pathfinding issue near cliff edges
area: PathfindingQTPFS and HAPFS unit pathfinding systemsQTPFS and HAPFS unit pathfinding systemsStatus: Open.#3113 In beyond-all-reason/RecoilEngine;Check spSetGodMode permissions
area: Lua APIThe Lua scripting API exposed to game mods, widgets, and gadgetsThe Lua scripting API exposed to game mods, widgets, and gadgetsbugSomething isn't workingSomething isn't workingStatus: Open.Bring unitsync's Lua interface up to par
area: Lua APIThe Lua scripting API exposed to game mods, widgets, and gadgetsThe Lua scripting API exposed to game mods, widgets, and gadgetsStatus: Open.Add "are allyteams allied" functions, esp. to skirmish AI
area: Lua APIThe Lua scripting API exposed to game mods, widgets, and gadgetsThe Lua scripting API exposed to game mods, widgets, and gadgetsStatus: Open.#3099 In beyond-all-reason/RecoilEngine;- Status: Open.#3092 In beyond-all-reason/RecoilEngine;
Feature request : More game specific controls over cai->GenerateAttackCmd() and weapon->AutoTarget()
Status: Open.#3087 In beyond-all-reason/RecoilEngine;- Status: Open.#3063 In beyond-all-reason/RecoilEngine;
- Status: Open.#3061 In beyond-all-reason/RecoilEngine;