Hi! I'm a Computer Science student currently studying at Oregon State University.
My interests include:
- Machine Learning
- Sustainable AI
- Game Development
- Embedded Systems
- Data Visualization
- Full-stack hackathon management platform for Oregon State University's Hackathon Club, built using Next.js and Prisma.
- Scaled the hackathon from 50 to 500+ participants, supporting submission and judging workflows across 10,000+ page visitors
- Built 6 team management pages from scratch, implementing full workflows for team creation, browsing, profiles, and invite links that integrate with the platform's submission infrastructure
- Developed admin console, enabling comprehensive user management, team oversight, and judge assignment to streamline hackathon operations
- Built with TypeScript, Tailwind CSS v4, shadcn/ui, and Better Auth; strengthened skills in full-stack architecture, database integration, and collaborative production development.
- Developed a suite of tools for building and validating automated trading strategies, including a Strategy Builder, a library of configurable buy/sell rules, and a grid-based stop loss tester.
- Built a parameter optimizer to tune buy/sell rule thresholds, and leveraged a provided backtesting engine to evaluate strategy performance against historical data.
- Collaborated with a team using GitHub, Docker, and VS Code to maintain a shared repository of algorithms and testing infrastructure.
- Built in 24 hours: a full-stack web app that takes any user prompt, generates an AI image via the Google Gemini Imagen API, then converts it into a retro-style ASCII graphic.
- Features a communal gallery where visitors can share and browse each other's ASCII artwork.
- Built with Next.js, Python, Prisma, and Google Cloud Services; deployed with Docker.
- A Fabric-based Minecraft mod that embeds a lightweight TCP server directly into the game, allowing players to host real static HTML/CSS websites from inside Minecraft — no external infrastructure needed.
- Players construct
<div>and<span>elements as 3D block structures, using signs and lecterns to embed text and CSS-like styles, bridging in-game building with real web protocols. - Published on CurseForge; demonstrates low-level Java socket programming and a creative proof-of-concept for teaching web development fundamentals.
- A whimsical LAN party game built in Unity for up to 4 players, featuring frog-themed multiplayer minigames: tongue-swinging, animal-spotting, and snake-chasing.
- Led development of the "Lickity Split" and "Swamp Spotting" minigames; team handled custom networking, lobby management, UI, sound design, and sprite art.
- Built with Unity, C#, and the .NET multiplayer framework; released for free with platform builds available in the repo.
- GPU-accelerated ant colony simulation built in Unity using compute shaders (HLSL), capable of simulating large-scale swarm behavior in real time.
- Implemented multi-channel pheromone dynamics with decay, diffusion, and reinforcement — enabling emergent trail formation that mirrors real ant colony behavior.
- Demonstrates parallel programming techniques and low-level GPU pipeline work, pushing Unity beyond typical game logic into scientific simulation territory.
I am proficient in:
I am interested in learning:








