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Settings
星冉 edited this page Jul 21, 2026
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Settings contains app-wide preferences and maintenance tools. Session-specific options such as bitrate, game mode, audio, and the floating ball remain in the session editor.
- Appearance: choose the app theme and related visual preferences.
- Group Management: create multi-level groups and organize saved sessions.
- Backup & Restore: export settings, sessions, groups, pairing metadata, and ADB keys to JSON, or import a backup. Import replaces the current data, so export a fresh backup first.
- Floating Ball Haptic Feedback: controls vibration for floating-ball gestures and buttons; it does not show or hide the ball.
- Show FPS & Network Rates: shows decoded/rendered FPS, video bitrate, and app network transmit/receive rates during scrcpy sessions. It is off by default and takes effect without reconnecting.
- Language: follow the system language, use Chinese, or use English.
- About: view version, project, and support information.
- Manage ADB Keys: inspect or delete authentication key pairs. If a device remains unauthorized, remove the stale key and reconnect so the target can request authorization again.
- Device Pairing: pair through Wireless Debugging with the target IP, pairing port, and pairing code shown by Android.
- Debug Mode: shows a live-log button at the bottom-right of app screens.
- Enable Activity Log: master switch for persistent activity logging.
- Event, audio, video, control, shell, and management detail switches are for focused troubleshooting and are available only when activity logging is enabled.
- Log Management: view, export, or delete individual log files.
- Clear Logs: removes current app logs.
Detailed stream logging can be noisy. Enable only the category needed to reproduce a problem, then turn it off after collecting the evidence.
- Submit Issue opens the project issue tracker.
- User Guide opens this Wiki, whose default landing page is English; use each page's Chinese link when needed.
The global haptic and performance-statistics switches apply independently of game mode. The session's floating-ball switch decides whether the controller appears, while the global haptic switch only changes feedback.
- Overview / 总览
- Quick Start / 快速开始
- Connection & Pairing / 连接设备与配对
- Session Management / 会话管理
- Remote Control / 远程控制
- Settings / 设置
- Management Features / 管理功能
- FAQ / 常见问题
- Overview / 总览
- Technical Index / 技术文档索引
- Audit Checklist / 初始化与更新清单
- Conventions / 文档维护约定
- Architecture / 架构
- Module Map / 模块地图与边界
- Runtime Path / 运行时主链路
- Session State / 会话状态与事件
- Session Lifecycle / 会话配置与连接生命周期
- ADB, USB & Wireless / ADB、USB 与无线
- ADB Lifecycle / ADB 连接生命周期
- Pairing / 设备配对与无线调试
- Codecs / 编码与解码
- Remote Interaction / 远程交互性能与悬浮菜单
- Clipboard / 剪贴板同步
- Management / 管理功能
- Events & Shell / 事件、监控与 Shell
- Logging / 日志系统与维护
- Troubleshooting / 分层排障方法
- UI Design / UI 设计系统
- Bilingual Copy / 双语与文案
- Remote UI Analysis / 远程 UI 布局分析
- Engineering Rules / 工程与验证规则
- External Research / 外部研究与取舍
Technical topics appear here only after their page-level audit is complete. / 技术主题仅在完成逐页审核后加入侧边栏。