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Team-Project-0-1
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monochrome-the-eclipse
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Merge: hover 선택 버그 수정 + 캐릭터 직업명·README 닉네임
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Merge: 캐릭터 선택 배경 codex 생성 인사 기록 보관실 (desk-surface 제거)
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Merge: 기억 제단 배경을 rest-tuning-camp로 (desk-surface 제거)
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Merge: 메뉴 타이틀 설정 dock 가림 수정 (상단 전체폭 분리)
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Merge: 화면 세로 16px 오버플로 수정 (반응형 min-h 정합)
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Merge: 필름 그레인 스크롤바 깜빡임 수정 (background-position)
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Merge: 탐험 아카이브 전환 — 네거티브 콘택트 시트·필름 프레임 노드·기능색 잉크 이관 (§3.5, Phase 2 완료)
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Merge: 탐험 씬-우선 + 호출형 UI — 상단 바 + 온디맨드 지도, 사이드 레일 제거
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Merge: 아카이브 전투 톤 정합 — 필름 그레인 (Phase 2 완료)
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Merge: 아카이브 기억 제단 다이어제틱 전환 — 색인 카드 캐비닛 (Phase 2)
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Merge: 아카이브 캐릭터 선택 화면 다이어제틱 전환 — 인사 기록 파일 (Phase 2)
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Merge: 아카이브 메뉴 화면 다이어제틱 전환 — 일식 표지 보존 (Phase 2)
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Merge: 아카이브 이벤트 화면 다이어제틱 전환 (Phase 2)
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Merge: 아카이브 상점 화면 다이어제틱 전환 (Phase 2)
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ci(deploy): upload-artifact v4 → v7 (Node 24)
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ci(deploy): prototype:check에서 npm audit 분리 — 빌드도구 advisory의 배포 하드블록 해소
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test(e2e): 휴식 스모크 — archive-rest-screen selector + 부상 seed로 readout 검증
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feat(archive): 무대 이원 구조 — 보상 화면이 전투 장면을 떠나지 않는다 (슬더스 문법)
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docs(plan): 씬-우선 UI 계획 보정 — 코드베이스 대조 검증 반영
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style(visuals): 탐험 배경 스크림 완화로 스테이지 아트 가시성↑
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feat(visuals): 탐험 노드 카드 기능색 타입 기반화 + 히어로 위계 강등
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feat(visuals): 허브 화면 배경 가시화 — 글래스 패널·노드 호버 상세·점진 공개
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feat(dev): sandbox v2 — 패시브·스킬 사전 부여(loadout)
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