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Team-Project-0-1
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monochrome-the-eclipse
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feat(dev): 밸런스 시험 sandbox — testMode 확장으로 임의 적·자원 즉석 전투
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fix(e2e/ci): Chrome --disable-dev-shm-usage + 대기 30s — ubuntu CI flak…
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style(visuals): 죽은 scanlines className 토큰 청소 (효과 제거 후속)
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chore(assets): 죽은 임시·중복 이미지 12개 제거 (mono·-1024·event-street-cache v1)
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test(e2e): 렌더-스모크 CDP 복구 + 비-blocking CI job (A1 검증·A2 작성)
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feat(telemetry): 로비에 최근 런 통계 표시 (B-2) — 전체 승률·최다 사망 스테이지
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feat(telemetry): 런 결과 로컬 기록 — 사망 원인·캐릭터 승률·최다 사망 스테이지
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docs(backlog): 배경 가시성 복원(ac947df) 4화면 시각 검증 완료 기록
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fix(visuals): 배경 가시성 복원 — 전역 감광 제거·scrim 완화·메뉴 일식 부각
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docs(backlog): V-4(전투 인텔 툴바 밀집) 재현 안 됨으로 종결 — V-1~V-4 sweep 완료
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docs(readme): character-select.png를 V-2 반영으로 갱신 (카드 액티브 상세 제거)
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#76:
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fix(exploration): 동일 유형 경로 카드 설명 중복 제거 + 인트로 거짓 문구 정정 (V-1)
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docs(readme): 갤러리를 확보된 2컷으로 정리, event는 선택 확장으로
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#74:
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refactor: CombatScreen 데스크탑 HUD를 CombatDesktopHud로 분리
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test: combatSlice 코인 인터랙션 + executeTurn 통합 — 216→224
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test: combat/exploration/event/meta 슬라이스 커버리지 — 173→216
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ci(deploy): 배포 직전 Pages base 경로 검증 단계 추가
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test: 커버리지 확대 — 52→104 (전투 표현/예측/노드/효과요약)
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docs(backlog): R-2·R-3 완료 반영 ((i)버튼 코치마크, reducedMotion 엣지 펄스)
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#68:
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feat(a11y): reducedMotion 피격 엣지 펄스 + 전투 (i)버튼 코치마크 안내 (R-2,R-3)
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test: Vitest 도입 + 게임/전투 순수 로직 유닛 테스트 52개
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feat(design-system): tokens.css를 Tailwind theme.extend로 노출
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#65:
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refactor(styles): components.css 12.9k줄을 순서 보존 슬라이스 7개로 분할
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#64:
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refactor(types): 전투 effect를 discriminated union으로 — data:any 제거
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#63:
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refactor(combat): combatLogic 1416줄을 도메인 모듈로 분할 (파사드 유지)
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