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The Enemy class holds enemy information. The class holds boss information, which does not dynamically change (difficulty is not dynamically scaled). It also holds enemy information. Depending on the character location, the types of enemies that spawn will be altered. The first location allows three enemies. The second allows six enemies, carrying over the first three. The final location allows nine enemies, carrying over the first six. Regular enemies are scaled to the player's level and their maximum potential for stat growth is set slightly lower than the player's.