Top 1 game of all time
Fortnut 2 is a first-person shooter I designed, coded, modeled, and published on my own. Custom-modeled skins and lots of easter eggs you will find. It started as me messing around in Unity and I ended up working on it for fun.
โถ Download on GameJolt. It's a standalone Windows build (no Unity install needed).
- First-person movement & camera: WASD movement, mouse look, and jumping (
Player_Controller,Camera_Controller). - Weapons & shooting: projectile/clone spawning, weapon switching, and a dedicated Uzi spawner (
Instantiate*,Change,clonespam). - Health & damage: a health model wired to an on-screen health bar (
Health,HealthBar), plus shoot-to-destroy targets (destroyedwhenshot,bloodsplatter). - Movement toys: jump pads (
JumpBoost), a fly/noclip mode (Fly), and kill-plane plus fall logic for respawning (DeathPlane,fall). - Secrets & scoring: a hidden door (
HiddenDoor), enemy head-tracking (HeadTurn), and a card-based score system (FNCARD,fncardscore).
- Code: all gameplay scripting in C# inside Unity.
- 3D art: custom characters Blender (characters you might recognize:
Omega.blendandFishstick.blend). - Ship: packaged and published to GameJolt so anyone could download and play.
git clone https://github.com/NeilP211/fortnut-2.git- Open the folder in Unity Hub (open with a matching LTS version; let it resolve packages).
- Load
Assets/Scenes/SampleScene.unity(orAssets/QS/Scenes/main.unity). - Press Play.
Heads up: this repo ships its full asset library (skyboxes, weapon packs,
.blendfiles), so it's a chunky clone.
