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FORTNUT 2 ๐ŸŒฐ๐Ÿ”ฅ

Top 1 game of all time

โ–ถ Play on GameJolt ย  Unity C# Blender

Fortnut 2 banner art

Fortnut 2 is a first-person shooter I designed, coded, modeled, and published on my own. Custom-modeled skins and lots of easter eggs you will find. It started as me messing around in Unity and I ended up working on it for fun.

๐ŸŽฎ Play it

โ–ถ Download on GameJolt. It's a standalone Windows build (no Unity install needed).

๐Ÿ› ๏ธ Under the hood

  • First-person movement & camera: WASD movement, mouse look, and jumping (Player_Controller, Camera_Controller).
  • Weapons & shooting: projectile/clone spawning, weapon switching, and a dedicated Uzi spawner (Instantiate*, Change, clonespam).
  • Health & damage: a health model wired to an on-screen health bar (Health, HealthBar), plus shoot-to-destroy targets (destroyedwhenshot, bloodsplatter).
  • Movement toys: jump pads (JumpBoost), a fly/noclip mode (Fly), and kill-plane plus fall logic for respawning (DeathPlane, fall).
  • Secrets & scoring: a hidden door (HiddenDoor), enemy head-tracking (HeadTurn), and a card-based score system (FNCARD, fncardscore).

๐ŸŽจ Built end-to-end, solo

  • Code: all gameplay scripting in C# inside Unity.
  • 3D art: custom characters Blender (characters you might recognize: Omega.blend and Fishstick.blend).
  • Ship: packaged and published to GameJolt so anyone could download and play.

๐Ÿš€ Run it from source

git clone https://github.com/NeilP211/fortnut-2.git
  1. Open the folder in Unity Hub (open with a matching LTS version; let it resolve packages).
  2. Load Assets/Scenes/SampleScene.unity (or Assets/QS/Scenes/main.unity).
  3. Press Play.

Heads up: this repo ships its full asset library (skyboxes, weapon packs, .blend files), so it's a chunky clone.

About

๐ŸŒฐ๐Ÿ”ฅ Fortnut 2: a solo-built Unity (C#) FPS with custom Blender models, shipped to GameJolt. A Fortnite parody that taught me to actually finish and ship a game.

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