| Project | What it does | Stack |
|---|---|---|
| exfil | Browser-playable authoritative-server extraction shooter with competitive netcode (64Hz tick, client prediction, lag compensation). Self-play RL drives the enemy AI: a PPO policy trained on the bit-exact sim (100% win rate vs scripted/random) is exported and run natively in the Go server to control the in-game scavs, with a line-of-sight vision + memory layer. | Go Rust/WASM TypeScript PyTorch RL |
| crypt | Geospatial visual search for haunted places plus an in-app RAG agent: ask a question and a Claude planner over a hybrid retriever (BGE + BM25, Reciprocal Rank Fusion, cross-encoder rerank) answers with cited places pinned on the map, scored by an LLM-judge eval harness. Backed by a from-scratch Rust HNSW index. | Rust Next.js RAG Claude CLIP AWS |
| distkv | From-scratch Raft consensus engine: no etcd/raft library. Leader election, log replication, snapshots, joint-consensus membership; verified by a deterministic chaos suite + linearizability checker. Live TUI dashboard, Prometheus/Grafana, Helm/K8s. | Go gRPC Raft bbolt Kubernetes |
| neuropeek | Mechanistic-interpretability lab reproducing and extending Olsson '22 induction heads on Pythia, with a custom Triton kernel for the hot probing path. Headline: scale-invariant emergence at step ~1000. | Python PyTorch Triton Pythia |
| runway | An AI stylist that learns what goes together: a GNN trained on 35k Polyvore outfits scores compatibility (0.848 AUC), powering catalog search, color/brand filters, and an interactive "Catwalk" builder. | Python PyTorch GNN Full-stack |
| Five Nights at Wahmirs | A browser survival-horror game in Three.js: no engine, no build step, everything procedural (canvas-noise materials, a synthesized Web Audio soundscape with a unique signature per creature, a cold post-fx grade). Five named AI threats including an unkillable hunter, a diegetic phone pillar (a radar you raise at the cost of watching the room) that one creature sabotages and another can only be tracked through, a warm-light ally, and a 5-night escape. | Three.js WebGL Web Audio JavaScript |
| fortnut-2 | A solo-built Unity (C#) FPS with custom Blender models, shipped to GameJolt. Built as a kid who really liked Fortnite. | Unity C# Blender |
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fortnut-2
fortnut-2 PublicForked from MeteoricOrcasYT/NPatel_Realistic_Shooter
🌰🔥 Fortnut 2: a solo-built Unity (C#) FPS with custom Blender models, shipped to GameJolt. A Fortnite parody that taught me to actually finish and ship a game.
C# 1
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