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LinusKorihs/README.md

Servus 馃憢

Typing SVG

I focus on C# gameplay programming in Unity, especially player mechanics, gameplay systems, AI/algorithms and interactive prototypes.

Technologies & Tools

Unity 路 C# 路 C++ 路 Python 路 Kotlin 路 Android Studio 路 Git 路 GitHub 路 Visual Studio Code 路 Visual Studio 路 Obsidian

Focus

  • Unity gameplay programming with C#
  • Player mechanics, interaction systems, UI and game feel
  • Gameplay systems, physics mechanics and interactions
  • Custom in-game AI/algorithms, including Q-learning experiments
  • Scene and system management for structured gameplay flow

Featured Projects

The featured projects below are maintained as portfolio documentation forks in my GitHub organization. They link back to the original repositories and focus on project documentation, media, and my own programming contributions.


Project Type Technical Focus
Axolite: Cursed Doubloons Unity 3D roguelite Procedural generation, companion AI, enemy systems, gameplay programming
Remera Unity 3D puzzle adventure Companion AI, NavMesh pathfinding, puzzle systems, physics interactions
AI Tetris Unity + Python AI assignment Q-learning, socket communication, training logs, Q-table persistence
Global Game Jam 2026 Unity 2D game jam project NPC AI, detection logic, disguise mechanics, tilemap collision
Chroma Quest: The Lost Colors C++/raylib university project Game loop structure, player mechanics, collision logic, UI
Froject: Yeehaw! Unity 2D platformer Grappling hook movement, player controller, momentum, physics interactions

Additional Technical Assignments

Project Type Technical Focus
Mobile Contact App Android/Kotlin app prototype API-based contact import, local storage, QR code generation and scanning
HoloLens Basketball Prototype Unity HoloLens/XR prototype Mixed reality interaction, object handling, spatial setup and early XR testing

Pinned Loading

  1. Linus-Korihs-Portfolio/.github Linus-Korihs-Portfolio/.github Public