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2 changes: 1 addition & 1 deletion .devfiles/AGM_PMC/stringtable.xml
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Expand Up @@ -303,7 +303,7 @@
<English>Support Team (Engineer)</English>
<Czech>Podpůrný tým (ženista)</Czech>
<French>Équipe d'appui (sapeur)</French>
<German>Unterstützungstrupp (Ingenieur)</German>
<German>Unterstützungstrupp (Pionier)</German>
<Italian>Squadra di supporto (genieri)</Italian>
<Polish>Sekcja wsparcia (saper)</Polish>
<Portuguese>Equipe de apoio (engenheiro)</Portuguese>
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28 changes: 28 additions & 0 deletions AGM_Artillery/README.md
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#1194

Advanced Mortars (Effected by wind, drag, powder temp)

Adds:
-Vehicles:
`B_AGM_advancedMortar`
-Backpacks:
`B_AGM_Artillery_backpack_tube`
`B_AGM_Artillery_backpack_baseplate`
-Items:
`AGM_RangeTable_81mm`

Model is the just the A3 Mk6 mortar, but has a completely new HUD and interface e.g.: Actually shows current Charge (amount of propellant which effects muzzle velocity)

Open range table with AGM self-interaction (under Equipment submenu)

Mortar has several options changeable by setVariables. (Note the Artillery Computer is completely custom, so this will ignore the enableEngineArtillery setting command)

`AGM_Artillery_mapComputerEnabled` - BOOL: (default false) controls if a Map Artillery Computer is available. Different, but similar to A3 aComp (click on map OR enter map cords to compute)

`AGM_Artillery_rangefinderEnabled` - BOOL: (default false) controls if a rangefinder computer is available. Similar to A3 mortar gunner view (hold tab and relase to compute)

`AGM_Artillery_digialDisplayEnabled` - BOOL: (default true) Simple digital display of elevation and azimuth in MILS. Just makes it easier to quickly read current settings.

Default key to range is TAB - (WIP on integration with FCS???)


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