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EC storage facility
AMPW edited this page Aug 26, 2025
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1 revision
Used to store electricity in a colony
- capacity (double): the amount that can be stored in this facility
The capacity parameter needs to be present in the level 0 node but may be left empty in higher levels, then the lower level value is used.
- range (float): how close the player has to be to a calculation node, default: 150
- RangeTypes (string list, "," used as seperator): the facility types that are used as additional nodes
- RangeFacilities (string list, "," used as seperator): the facility config names that are used as additional nodes
- UseGravityMultiplier (bool): multiplies the range with the gravity at the facilities location. Useful on high gravity planets because landing accuratly there is much more difficult
- MinGravity (float): Minimum gravity multiplier, default 1
- MaxGravity (float): Maximum gravity multiplier, default 1
The own facility will always be used to calculate if the player is near it and the same range is used for all calculations.
All facilities (except the CAB) may be used as nodes.
The RangeTypes and RangeFacilities are used in a XOR configuration, so a facility must only be in one of the lists to be used as node.
E.g. KCFacilityConfig { name = KCECStorage displayName = EC Storage type = KCECStorageFacility
category = EC storage
level
{
0
{
basegroupName = KC_Base_ECStorage_T0
resources { RocketParts = 2000 }
upgradeTime = 1000
capacity = 25000
range = 150
RangeTypes = KCECStorageFacility, KCLaunchpadFacility
UseGravityMultiplier = true
MinGravity = 0.75
MaxGravity = 3
}
1
{
basegroupName = KC_Base_ECStorage_T1
resources { RocketParts = 5000 }
upgradeTime = 2500
capacity = 100000
range = 250
RangeTypes = KCECStorageFacility, KCStorageFacility, KCLaunchpadFacility
UseGravityMultiplier = true
MinGravity = 1
MaxGravity = 5
}
}
}